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BESM d20 Revised
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<blockquote data-quote="Walking Dad" data-source="post: 5542362" data-attributes="member: 59043"><p>Scurvy-Platypus, your post was very long and detailed, I will refrain from quoting it and answering in detail, but here are some points:</p><p></p><p>- Rule Zero is expected to be used in every RPG. IMHO, it is a sign of good game design, if it is only needed sparingly.</p><p></p><p>- What is the purpose for different point cost, if not balancing? What is a reason for a non-absolute Point-Buy system?</p><p></p><p>- The failed class deconstruction is unconnected to CR.</p><p></p><p>- Assumptions from Tri-Stat: Tri-Stat works actually better and uses PMVs to modify Attributes. This option isn't part of BESM d20.</p><p></p><p>- I would really appreciate, if you can point me at the power ceiling rules.</p><p></p><p>- I like balance, so I will always argue for it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>- The BESM d20 rules may be character centric, but there are also the greatest 'mistakes' (Attribute costs, etc).</p><p></p><p></p><p>And now some points regarding BESM d20 vs M&M:</p><p></p><p>- In M&M 1, each 'effect' costs 1 PP. Powers add their 'effects' and add 1 PP surcharge. This is much more systematic than BESM d20.</p><p></p><p>- Neither BESM d20 nor M&M are compatible with the 3.5 or modern SRD. But IMHO, the more systematic structure of M&M makes it actually easier to backward engineering it to make it compatible.</p><p></p><p>- The names/words 'Hero Points' and 'Power Points' are IP. Hero Points is a bit difficult, as Paizo used the same name for points with a similar effect (they are all derived from the UA 'Action Points') and made them OGC...</p><p></p><p>And just replace the term 'Power Points' with 'Building/Character Points' in the text and the rules chapters of M&M become fully OGC.</p><p></p><p></p><p></p><p>Complication:</p><p>I really like the change. It is annoying for a DM to hit the right frequency for the occurence of an 'uncommon' flaw, much more so in PbP. And if you ignore it, you just gave out free PP. With the new system, players don't try to avoid their flaws as much, because they gain HP when they are triggered.</p><p></p><p>Useless attributes:</p><p>Nearly no game has use fr all attributes for all characters. It hasn't become worse since M&M 2.</p><p>If you ignore fighting, you pay the same cost for melee attack advantages or skills and for parry defense.</p><p>Charisma is still needed if your character should be charismatic and I didn't liked that high intelligence in 3.5 let you learn quicker how to swim, tumble and climb.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5542362, member: 59043"] Scurvy-Platypus, your post was very long and detailed, I will refrain from quoting it and answering in detail, but here are some points: - Rule Zero is expected to be used in every RPG. IMHO, it is a sign of good game design, if it is only needed sparingly. - What is the purpose for different point cost, if not balancing? What is a reason for a non-absolute Point-Buy system? - The failed class deconstruction is unconnected to CR. - Assumptions from Tri-Stat: Tri-Stat works actually better and uses PMVs to modify Attributes. This option isn't part of BESM d20. - I would really appreciate, if you can point me at the power ceiling rules. - I like balance, so I will always argue for it ;) - The BESM d20 rules may be character centric, but there are also the greatest 'mistakes' (Attribute costs, etc). And now some points regarding BESM d20 vs M&M: - In M&M 1, each 'effect' costs 1 PP. Powers add their 'effects' and add 1 PP surcharge. This is much more systematic than BESM d20. - Neither BESM d20 nor M&M are compatible with the 3.5 or modern SRD. But IMHO, the more systematic structure of M&M makes it actually easier to backward engineering it to make it compatible. - The names/words 'Hero Points' and 'Power Points' are IP. Hero Points is a bit difficult, as Paizo used the same name for points with a similar effect (they are all derived from the UA 'Action Points') and made them OGC... And just replace the term 'Power Points' with 'Building/Character Points' in the text and the rules chapters of M&M become fully OGC. Complication: I really like the change. It is annoying for a DM to hit the right frequency for the occurence of an 'uncommon' flaw, much more so in PbP. And if you ignore it, you just gave out free PP. With the new system, players don't try to avoid their flaws as much, because they gain HP when they are triggered. Useless attributes: Nearly no game has use fr all attributes for all characters. It hasn't become worse since M&M 2. If you ignore fighting, you pay the same cost for melee attack advantages or skills and for parry defense. Charisma is still needed if your character should be charismatic and I didn't liked that high intelligence in 3.5 let you learn quicker how to swim, tumble and climb. [/QUOTE]
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