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BESM d20 Revised
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<blockquote data-quote="Walking Dad" data-source="post: 5542918" data-attributes="member: 59043"><p>I just give a HP the hero suffers because of his complication (not every attack, but a general HP for fire-vulnerable hero fighting a fire wielding villain).</p><p></p><p>Cap Marvel is IMHO a bad example for an alternate form hero. The complication is very fitting.</p><p></p><p></p><p></p><p>You should think of your fighting derived 'sub-traits' and raise fighting to the lowest one. It helps to indicate the general fighting capability.</p><p></p><p>For Charisma... you don't need to be strong either (perfect viable strength 8 characters with a level 12 Blast power). Or have a high Constitution (just by Fortitude and Protection).</p><p></p><p>I agree that the skill cost is to high. I think they didn't want to have different costs for combat and non-combat skills (the cost makes sense for the combat skills).</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5542918, member: 59043"] I just give a HP the hero suffers because of his complication (not every attack, but a general HP for fire-vulnerable hero fighting a fire wielding villain). Cap Marvel is IMHO a bad example for an alternate form hero. The complication is very fitting. You should think of your fighting derived 'sub-traits' and raise fighting to the lowest one. It helps to indicate the general fighting capability. For Charisma... you don't need to be strong either (perfect viable strength 8 characters with a level 12 Blast power). Or have a high Constitution (just by Fortitude and Protection). I agree that the skill cost is to high. I think they didn't want to have different costs for combat and non-combat skills (the cost makes sense for the combat skills). [/QUOTE]
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