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BESM d20 Revised
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<blockquote data-quote="Walking Dad" data-source="post: 5543628" data-attributes="member: 59043"><p>It could be. But if the other paid for a power that negates the sense, the (N)PC is just using his power. Suffering an affliction from the Affliction power should not give HP either.</p><p></p><p></p><p>Different tastes. I think the game has different 'tiers' for character creation. For example, you can specialize your fighting buy buy ing the advantage and the skill, but you can make a fully viable character with just the Fighting Ability, too.</p><p></p><p></p><p>No, it isn't. At this point the small number of social skills is actually disappointing. Maybe they should have made Presence an advantage and add the skills to INT. 'Leverage' uses intelligence for social rolls, too.</p><p></p><p></p><p>IMHO, pure DEX checks are not more common than pure PRE checks. But see above.</p><p></p><p></p><p>May vary with the style of the game, but you are right in most cases.</p><p></p><p></p><p>So the solution would be more uses for Abilities you cannot buy separated?</p><p></p><p></p><p>No immediate familiar with the last editions of these games, but the last edition of GURPS I read lacked a power ceiling limit.</p><p></p><p></p><p>I would also try to do 'attack bonus / damage' and 'defense/health' caps.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5543628, member: 59043"] It could be. But if the other paid for a power that negates the sense, the (N)PC is just using his power. Suffering an affliction from the Affliction power should not give HP either. Different tastes. I think the game has different 'tiers' for character creation. For example, you can specialize your fighting buy buy ing the advantage and the skill, but you can make a fully viable character with just the Fighting Ability, too. No, it isn't. At this point the small number of social skills is actually disappointing. Maybe they should have made Presence an advantage and add the skills to INT. 'Leverage' uses intelligence for social rolls, too. IMHO, pure DEX checks are not more common than pure PRE checks. But see above. May vary with the style of the game, but you are right in most cases. So the solution would be more uses for Abilities you cannot buy separated? No immediate familiar with the last editions of these games, but the last edition of GURPS I read lacked a power ceiling limit. I would also try to do 'attack bonus / damage' and 'defense/health' caps. [/QUOTE]
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