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Best 10th lvl Melee "Tank"
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<blockquote data-quote="Slaved" data-source="post: 3962282" data-attributes="member: 43358"><p>Crusader is pretty much the best way to go for the possibility of invulnerability in melee.</p><p></p><p>With the Roots of the Mountain stance you are incredibly difficult to move. With a tower shield, shield specialization, and shield ward you are incredibly difficult to hit with anything. </p><p></p><p>Strongheart halfling</p><p>Crusader 10</p><p>Shield Specialization, Shield Ward, Combat Focus, Combat Stability, Combat Vigor</p><p>Belt of Magnificence +2, Tower Shield +2, Mithril Breastplate +1, Longsword +1, Crystal of Bent Sight, Crystal of Adaptation, Ring of Sustenence</p><p></p><p>While in Roots of the Mountain you gain a bonus of +24 to resist bull rush, grapple, disarm, overrun, and trips. With damage reduction 2/-, steely resolve 15, and fast healing 4 you are almost unstoppable with pure damage. With the crystal of bent sight you do not have to worry as much about gaze attacks, crystal of adaptation gives you endure elements to ignore the heat and cold, and the ring of sustenence allows you to go without food, water, and almost without sleep.</p><p></p><p>The items for this character are not heavily depended upon they simply make the character more able to do what he is already doing.</p><p></p><p>If you want to go kind of a crazy route then here is an idea.</p><p></p><p>Feral Strongheart halfling</p><p>Totemist 9 with all 3 racial substitution levels</p><p>Expanded Soulmeld Capacity, Shape Soulmeld Lucky Dice, Martial Study Charging Minotaur, Martial Stance Stonefoot Stance, Bonus Essentia</p><p>Psychoactive Skin of Ectoplasmic Armor from Complete Psionic, Monks belt with Strength +4 on it</p><p>Melds of Manticore Belt [Totem], Lucky Dice *hands*, Totem Avatar [Shoulders], Wormtail Belt *waist*, 2 others to taste</p><p>5 melds plus Lucky Dice, 8 essentia, 2 binds (crown, feet, hands, arms, brow, shoulders, totem)</p><p></p><p>Strongheart halfling</p><p>Totemist 10 with all 3 racial substitution levels</p><p>Expanded Soulmeld Capacity, Shape Soulmeld Lucky Dice, Martial Study Charging Minotaur, Martial Stance Stonefoot Stance, Double Chakra Totem</p><p>Psychoactive Skin of Ectoplasmic Armor from Complete Psionic, Monks belt with Strength +4 on it</p><p>Melds of Girallon arms [Totem], Kruthic Claws [Totem], Lucky Dice *hands*, Wormtail Belt *waist*, 2 others to taste</p><p>5 melds plus Lucky Dice, 6 essentia, 2 binds (crown, feet, hands, arms, brow, shoulders, totem)</p><p></p><p>The first is fast, very hard to hit, heals any damage dealt back, and has a crazy ranged attack. The second is not quite as tough but he does have 4 attacks a round that deal massive damage.</p></blockquote><p></p>
[QUOTE="Slaved, post: 3962282, member: 43358"] Crusader is pretty much the best way to go for the possibility of invulnerability in melee. With the Roots of the Mountain stance you are incredibly difficult to move. With a tower shield, shield specialization, and shield ward you are incredibly difficult to hit with anything. Strongheart halfling Crusader 10 Shield Specialization, Shield Ward, Combat Focus, Combat Stability, Combat Vigor Belt of Magnificence +2, Tower Shield +2, Mithril Breastplate +1, Longsword +1, Crystal of Bent Sight, Crystal of Adaptation, Ring of Sustenence While in Roots of the Mountain you gain a bonus of +24 to resist bull rush, grapple, disarm, overrun, and trips. With damage reduction 2/-, steely resolve 15, and fast healing 4 you are almost unstoppable with pure damage. With the crystal of bent sight you do not have to worry as much about gaze attacks, crystal of adaptation gives you endure elements to ignore the heat and cold, and the ring of sustenence allows you to go without food, water, and almost without sleep. The items for this character are not heavily depended upon they simply make the character more able to do what he is already doing. If you want to go kind of a crazy route then here is an idea. Feral Strongheart halfling Totemist 9 with all 3 racial substitution levels Expanded Soulmeld Capacity, Shape Soulmeld Lucky Dice, Martial Study Charging Minotaur, Martial Stance Stonefoot Stance, Bonus Essentia Psychoactive Skin of Ectoplasmic Armor from Complete Psionic, Monks belt with Strength +4 on it Melds of Manticore Belt [Totem], Lucky Dice *hands*, Totem Avatar [Shoulders], Wormtail Belt *waist*, 2 others to taste 5 melds plus Lucky Dice, 8 essentia, 2 binds (crown, feet, hands, arms, brow, shoulders, totem) Strongheart halfling Totemist 10 with all 3 racial substitution levels Expanded Soulmeld Capacity, Shape Soulmeld Lucky Dice, Martial Study Charging Minotaur, Martial Stance Stonefoot Stance, Double Chakra Totem Psychoactive Skin of Ectoplasmic Armor from Complete Psionic, Monks belt with Strength +4 on it Melds of Girallon arms [Totem], Kruthic Claws [Totem], Lucky Dice *hands*, Wormtail Belt *waist*, 2 others to taste 5 melds plus Lucky Dice, 6 essentia, 2 binds (crown, feet, hands, arms, brow, shoulders, totem) The first is fast, very hard to hit, heals any damage dealt back, and has a crazy ranged attack. The second is not quite as tough but he does have 4 attacks a round that deal massive damage. [/QUOTE]
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