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Best 10th lvl Melee "Tank"
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<blockquote data-quote="Dimensional" data-source="post: 3963239" data-attributes="member: 12148"><p>Hokay</p><p></p><p>only Using Races of Stone & SRD</p><p></p><p>Dwarf Ranger1/Barbarian(whirling Frenzy)1/Dwarf Paragon 3/Deepwarden5</p><p></p><p>if possible I'd suggest taking the Dungeon Psecialist variant Ranger from Dungeonscape to gain Trapfinding inplace of the rangers track as you get track later from Deepwarden.</p><p></p><p>deepwarden allows you to use con in place of dex and thus bypass the MAx dex problem of most armours.</p><p></p><p>Thus leave dex at 10</p><p>With A starting Con of 16, + 2 for duergar +2 for Dwarf Paragon +2 for Levels. Con 22 </p><p>You will need In 12 to qualify for deepwarden.</p><p> Ignore Chr</p><p></p><p>Get as high a strength as you can if possible buy some wis to counter act you poor Will save</p><p></p><p>Feats</p><p>1 - Endurance</p><p>3 - Extra Rage </p><p>6 - ?</p><p>9 - ?</p><p></p><p>Final Saves</p><p>Fort 16</p><p>Reflex 4 </p><p>Will 5 + wis Mod</p><p></p><p>BAB is +10</p><p>AC is assuming Full PLate + Towershield 10(base)+8(armour)+6(con)+4(towershield) =28</p><p>Raging brings that to 30 and gives you an extra +2 to reflex saves and an extra attack.</p><p></p><p>You also have uncanny dodge and the ability to remake failed will saves.</p><p></p><p>Your offense is lowered a bit by the tower shield but I'd say it's worth it.</p><p></p><p>An ALternative if you Like The dwavern Defender Class is to Drop The barbarian level and take a Fighter level instead. Take toughness in stead of extra rage and dodge with the fighter feat.</p><p></p><p>Then take only 2 levels of deepwarden and 3 levels of Dwavern defender.</p><p>You lose Rage and the Deepwarden ability to re roll failed will saves. You gain +2 to fort and will saves, +1 AC and defenseive stance 2/day - Stance is particularly good in this build in that the extra con also adds to your ac so in stance you AC goes up by 6. so in this build you final AC would be 35. but your pretty imobile.</p><p></p><p>Jeremy</p><p></p><p>Jeremy</p></blockquote><p></p>
[QUOTE="Dimensional, post: 3963239, member: 12148"] Hokay only Using Races of Stone & SRD Dwarf Ranger1/Barbarian(whirling Frenzy)1/Dwarf Paragon 3/Deepwarden5 if possible I'd suggest taking the Dungeon Psecialist variant Ranger from Dungeonscape to gain Trapfinding inplace of the rangers track as you get track later from Deepwarden. deepwarden allows you to use con in place of dex and thus bypass the MAx dex problem of most armours. Thus leave dex at 10 With A starting Con of 16, + 2 for duergar +2 for Dwarf Paragon +2 for Levels. Con 22 You will need In 12 to qualify for deepwarden. Ignore Chr Get as high a strength as you can if possible buy some wis to counter act you poor Will save Feats 1 - Endurance 3 - Extra Rage 6 - ? 9 - ? Final Saves Fort 16 Reflex 4 Will 5 + wis Mod BAB is +10 AC is assuming Full PLate + Towershield 10(base)+8(armour)+6(con)+4(towershield) =28 Raging brings that to 30 and gives you an extra +2 to reflex saves and an extra attack. You also have uncanny dodge and the ability to remake failed will saves. Your offense is lowered a bit by the tower shield but I'd say it's worth it. An ALternative if you Like The dwavern Defender Class is to Drop The barbarian level and take a Fighter level instead. Take toughness in stead of extra rage and dodge with the fighter feat. Then take only 2 levels of deepwarden and 3 levels of Dwavern defender. You lose Rage and the Deepwarden ability to re roll failed will saves. You gain +2 to fort and will saves, +1 AC and defenseive stance 2/day - Stance is particularly good in this build in that the extra con also adds to your ac so in stance you AC goes up by 6. so in this build you final AC would be 35. but your pretty imobile. Jeremy Jeremy [/QUOTE]
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Best 10th lvl Melee "Tank"
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