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Best 1st level adventure out there
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<blockquote data-quote="Mark" data-source="post: 1344063" data-attributes="member: 5"><p><a href="http://www.rpgnow.com/product_info.php?products_id=301" target="_blank">Questus - The Whispering Woodwind</a> has been updated to the most recent rules. You'll find it to be more than enough material than you will need for a single adventure. I've heard of it run successfully at half a dozen different EN World Gamedays as a tournament one-shot adventure, and also know that it has been built into campaigns where all of the material was used over several sessions (as the beginning adventure for five or six first level PCs through advancement to 3rd-level).</p><p></p><p>The middle six pages of the adventure can be separated and used as a random encounter for almost any level of play. It depicts the encampment of a nomadic tribal people called the Trundlefolk. There is an additional, smaller PDF called a "Culture Class" included in the zip file with the adventure that outlines how to construct your own additional Trundlefolk tribes if you so desire.</p><p></p><p>I have no doubt that you'll find <a href="http://[url=http://www.rpgnow.com/product_info.php?products_id=301" target="_blank">Questus - The Whispering Woodwind</a> to be more than enough material for a single adventure, highly modular if that is the goal, and very in-depth if run as is. I've included copious notes in the sidebars of the PDF to assist in integrating the materials into any medieval/fantasy environment.</p><p></p><p>Would you be working it into a homebrew world? If so, please feel free to drop me a line or tell us about it here. I'm happy to make suggestions on how that will best be achieved (and I'm sure others will be as well).</p><p></p><p>And, btw, welcome to the boards! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark, post: 1344063, member: 5"] [url=http://www.rpgnow.com/product_info.php?products_id=301]Questus - The Whispering Woodwind[/url] has been updated to the most recent rules. You'll find it to be more than enough material than you will need for a single adventure. I've heard of it run successfully at half a dozen different EN World Gamedays as a tournament one-shot adventure, and also know that it has been built into campaigns where all of the material was used over several sessions (as the beginning adventure for five or six first level PCs through advancement to 3rd-level). The middle six pages of the adventure can be separated and used as a random encounter for almost any level of play. It depicts the encampment of a nomadic tribal people called the Trundlefolk. There is an additional, smaller PDF called a "Culture Class" included in the zip file with the adventure that outlines how to construct your own additional Trundlefolk tribes if you so desire. I have no doubt that you'll find [url=[url=http://www.rpgnow.com/product_info.php?products_id=301]Questus - The Whispering Woodwind[/url] to be more than enough material for a single adventure, highly modular if that is the goal, and very in-depth if run as is. I've included copious notes in the sidebars of the PDF to assist in integrating the materials into any medieval/fantasy environment. Would you be working it into a homebrew world? If so, please feel free to drop me a line or tell us about it here. I'm happy to make suggestions on how that will best be achieved (and I'm sure others will be as well). And, btw, welcome to the boards! :) [/QUOTE]
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