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Best 1st level adventure out there
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<blockquote data-quote="Mixmaster" data-source="post: 1344608" data-attributes="member: 472"><p>I love your adventure Ed, but it is not the only one:</p><p></p><p><strong>Stand and Deliver</strong> from Kenzer & Company</p><p></p><p>The characters will become entangled in a tragic tale of forbidden love among different social classes and soon find themselves embroiled in a challenging contest of skill to decide the fate of people's lives. They will find themselves investigating the haunted ruins of Guvlen looking for clues to the uexplained disappearance of the original settlers and solders centuries ago.</p><p></p><p>While in the wilderness they will meet the mysterious Mashony tribe and learn of their dire need for assistance in sanctifying a sacred temple that has been defiled. But can they be trusted? For the the tomb holds many secrets riddles and dangers of which not even they are aware.</p><p></p><p>Role playing, Games (If you have Tournaments, Fairs, and Taverns you can really enhance this), a little hack&slash, puzzle solving, wilderness travel(with a d10,000 enconter table!), and tomb raiding. In addition, it has pictures that you can show the players when reading a encounter. Something for everyone! A fun time tonight!! </p><p></p><p>Also, Barakus is fully 3.5 and will keep a group busy for months, if not even a year. I feel that this is the "Keep on the Borderlands" for 3.5.</p><p></p><p>BTW:</p><p></p><p></p><p>Listen ~Johnny~, If you are new to DM'ing don't revamp it like crazy. Get comfortable just running the adventure as is, with modifications to names, places, IF IT IS NEEDED. Get attuned to the adventure where you can paraphase encounters, and get your "DM style." After a while, you can do "your thing." If you revamp heavily, you might unbalance the adventure.</p><p></p><p>And no, I don't work for Kenzer & Company. There are much better people on the board that would pimp out how good Kingdoms of Kalamar adventures are.</p></blockquote><p></p>
[QUOTE="Mixmaster, post: 1344608, member: 472"] I love your adventure Ed, but it is not the only one: [B]Stand and Deliver[/B] from Kenzer & Company The characters will become entangled in a tragic tale of forbidden love among different social classes and soon find themselves embroiled in a challenging contest of skill to decide the fate of people's lives. They will find themselves investigating the haunted ruins of Guvlen looking for clues to the uexplained disappearance of the original settlers and solders centuries ago. While in the wilderness they will meet the mysterious Mashony tribe and learn of their dire need for assistance in sanctifying a sacred temple that has been defiled. But can they be trusted? For the the tomb holds many secrets riddles and dangers of which not even they are aware. Role playing, Games (If you have Tournaments, Fairs, and Taverns you can really enhance this), a little hack&slash, puzzle solving, wilderness travel(with a d10,000 enconter table!), and tomb raiding. In addition, it has pictures that you can show the players when reading a encounter. Something for everyone! A fun time tonight!! Also, Barakus is fully 3.5 and will keep a group busy for months, if not even a year. I feel that this is the "Keep on the Borderlands" for 3.5. BTW: Listen ~Johnny~, If you are new to DM'ing don't revamp it like crazy. Get comfortable just running the adventure as is, with modifications to names, places, IF IT IS NEEDED. Get attuned to the adventure where you can paraphase encounters, and get your "DM style." After a while, you can do "your thing." If you revamp heavily, you might unbalance the adventure. And no, I don't work for Kenzer & Company. There are much better people on the board that would pimp out how good Kingdoms of Kalamar adventures are. [/QUOTE]
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