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Best 3.x supplements?
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<blockquote data-quote="Wyvernhand" data-source="post: 5416833" data-attributes="member: 97681"><p>I'd say Magic Item Compendium. All classes use magic items. Thus, this book touches the widest number of characters...all of them. MIC is neat in that it has a lot of cool magic items that don't cost 40% of your WBL each. Your low level character can have 3-4 trinkets without breaking the game, and feel cool. Of particular benefit are classes that lack swift action options, as there are a number of things in the MIC that require one to activate. Really, with the exception of stat boosters, you could probably just trash the DMG and ONLY use magic items from this source.</p><p> </p><p>Beyond that, Spell Compendium is great because while it boosts the big casters, most of its boosts are for partial casters and gishes. Paladins, Rangers, Assassins and Blackguards all got a LOT of love in this book.</p><p> </p><p>Lastly, it was already mentioned, but Tome of Battle is a great suppliment. It really goes a long way toward making melee combat more entertaining than "I hit it again". It has resource management, action cost management, and OPTIONS!, something that most melee characters lacked prior to this book. It really goes a long way toward increasing options. Use as much or little of them as you want, having more options is generally better than having less.</p></blockquote><p></p>
[QUOTE="Wyvernhand, post: 5416833, member: 97681"] I'd say Magic Item Compendium. All classes use magic items. Thus, this book touches the widest number of characters...all of them. MIC is neat in that it has a lot of cool magic items that don't cost 40% of your WBL each. Your low level character can have 3-4 trinkets without breaking the game, and feel cool. Of particular benefit are classes that lack swift action options, as there are a number of things in the MIC that require one to activate. Really, with the exception of stat boosters, you could probably just trash the DMG and ONLY use magic items from this source. Beyond that, Spell Compendium is great because while it boosts the big casters, most of its boosts are for partial casters and gishes. Paladins, Rangers, Assassins and Blackguards all got a LOT of love in this book. Lastly, it was already mentioned, but Tome of Battle is a great suppliment. It really goes a long way toward making melee combat more entertaining than "I hit it again". It has resource management, action cost management, and OPTIONS!, something that most melee characters lacked prior to this book. It really goes a long way toward increasing options. Use as much or little of them as you want, having more options is generally better than having less. [/QUOTE]
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