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General Tabletop Discussion
*Pathfinder & Starfinder
Best 30th level executioner assassin one-turn damage?
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<blockquote data-quote="RangerWickett" data-source="post: 5411630" data-attributes="member: 63"><p>Just a thought experiment. Can an epic assassin kill a typical 30th level monster in one round?</p><p></p><p>If a 30th level half-orc executioner assassin (with the guild executioner paragon path and the xx epic destiny) wins initiative, attacks a standard creature, then action points, what can he pull off?</p><p></p><p>His basic attack does 2[w]+20 (8 Dex, 6 magic, 6 iron armbands; I'm sure I'm forgetting some charge shenanigans), which he can do once on the charge, and again on the action point.</p><p>Half-orc can get him +1[w].</p><p>Attack Finesse gives him +3d8 damage once.</p><p>His assassin's strike does +9d10 damage once.</p><p></p><p>And on the action point, he rerolls 1s, 2s, and 3s on all his dice. And if the target ends up with 30 HP left or less, it dies. Since a 30th level monster has 200-250-ish hp, he needs to deal at least 170 damage on average.</p><p></p><p>If he has Warrior of the Wild and can Hunter's Quarry once, he has to spend a minor action to add +3d6.</p><p></p><p>If he can apply wyvern venom as a minor action, thats +25.</p><p></p><p> </p><p>Hehe, if you're a little ridiculous, be a Strength-based assassin, multiclass into fighter, and take the Eternal Defender epic destiny, which lets you once per day treat a successful attack roll as a natural 20, and wield extra-large weapons. So with your d10 sword, you can almost always hit once for 164 damage + 25 poison + 6d10 crit, plus whatever other ridiculous stuff I'm forgetting. So at least 195 damage. Okay, that's satisfying. Sure, you're a hulking, 8 ft. tall assassin, but you sure speed up combat.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5411630, member: 63"] Just a thought experiment. Can an epic assassin kill a typical 30th level monster in one round? If a 30th level half-orc executioner assassin (with the guild executioner paragon path and the xx epic destiny) wins initiative, attacks a standard creature, then action points, what can he pull off? His basic attack does 2[w]+20 (8 Dex, 6 magic, 6 iron armbands; I'm sure I'm forgetting some charge shenanigans), which he can do once on the charge, and again on the action point. Half-orc can get him +1[w]. Attack Finesse gives him +3d8 damage once. His assassin's strike does +9d10 damage once. And on the action point, he rerolls 1s, 2s, and 3s on all his dice. And if the target ends up with 30 HP left or less, it dies. Since a 30th level monster has 200-250-ish hp, he needs to deal at least 170 damage on average. If he has Warrior of the Wild and can Hunter's Quarry once, he has to spend a minor action to add +3d6. If he can apply wyvern venom as a minor action, thats +25. Hehe, if you're a little ridiculous, be a Strength-based assassin, multiclass into fighter, and take the Eternal Defender epic destiny, which lets you once per day treat a successful attack roll as a natural 20, and wield extra-large weapons. So with your d10 sword, you can almost always hit once for 164 damage + 25 poison + 6d10 crit, plus whatever other ridiculous stuff I'm forgetting. So at least 195 damage. Okay, that's satisfying. Sure, you're a hulking, 8 ft. tall assassin, but you sure speed up combat. [/QUOTE]
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Best 30th level executioner assassin one-turn damage?
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