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Best 30th level executioner assassin one-turn damage?
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<blockquote data-quote="MrMyth" data-source="post: 5412136" data-attributes="member: 61155"><p>There is also a feat, Venom Hand Assassin - after each rest, you can 'poison' a weapon, and the next attack with it does plus 1d8/2d8/3d8 poison (depending on tier). I found it a great complement to the executioner's 'nova' style. </p><p> </p><p>And, of course, you could tack on other poisons as well. The Executioner's own daily poisons have some good options - Dark Reaver powder adds +10 poison damage on attacks throughout an encounter, or Wyvern Venom for +25 poison damage on that first hit. Other poisons and consumables might be useful as well. </p><p> </p><p>Actually, let's go ahead and try to just count on stuff we can use every encounter. So no Action Points or daily poisons. Some of these choices are probably not very efficient, but let's go ahead and take them just for fun, anyway. </p><p> </p><p>Tiefling Executioner Level 30</p><p>Charge: 2[W] with a Rapier: 2d8. </p><p>Dex 30: +10.</p><p>Attack Finesse: +3d8.</p><p>Assassin's Strike: +9d10.</p><p>Multiclass Sneak of Shadows/Backstabber: +5d8.</p><p>Infernal Sneak Attack: +5d6 (fire).</p><p>Surprising Charge: +1d8.</p><p>Venom Hand Assassin: +3d8 (poison).</p><p>Horned Helm: +3d6.</p><p>Thundergod Weapon: +2d6 (thunder). </p><p>Shadowdancer's Gloves: +1d6.</p><p>Enhancement: +6 (enhancement).</p><p>Iron Armbands of Power: +6 (item).</p><p>Diamond Scabbard: +5 (power). </p><p>Weapon Focus: +3 (feat).</p><p>Light Blade Expertise: +3. </p><p>Powerful Charge: +2.</p><p>Total: 9d10+14d8+11d6+35 = 186. </p><p> </p><p>So, on average, the assassin erupts out of the shadows and instantly slays any enemy with 216 hitpoints or less. Enough to take out artillery and lurkers, most likely, but not most other monsters. </p><p> </p><p>Of course, if you do add in an action point and other resources, odds are good the assasin might even be able to smoke an Elite right off the bat...</p><p> </p><p>Now, that said, other optimized builds can certainly crank out damage along these lines. By level 30, all sorts of crazy stuff is possible. </p><p> </p><p>But still, the assassin certainly does it with style. And rolling 35 dice of damage is always going to be fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MrMyth, post: 5412136, member: 61155"] There is also a feat, Venom Hand Assassin - after each rest, you can 'poison' a weapon, and the next attack with it does plus 1d8/2d8/3d8 poison (depending on tier). I found it a great complement to the executioner's 'nova' style. And, of course, you could tack on other poisons as well. The Executioner's own daily poisons have some good options - Dark Reaver powder adds +10 poison damage on attacks throughout an encounter, or Wyvern Venom for +25 poison damage on that first hit. Other poisons and consumables might be useful as well. Actually, let's go ahead and try to just count on stuff we can use every encounter. So no Action Points or daily poisons. Some of these choices are probably not very efficient, but let's go ahead and take them just for fun, anyway. Tiefling Executioner Level 30 Charge: 2[W] with a Rapier: 2d8. Dex 30: +10. Attack Finesse: +3d8. Assassin's Strike: +9d10. Multiclass Sneak of Shadows/Backstabber: +5d8. Infernal Sneak Attack: +5d6 (fire). Surprising Charge: +1d8. Venom Hand Assassin: +3d8 (poison). Horned Helm: +3d6. Thundergod Weapon: +2d6 (thunder). Shadowdancer's Gloves: +1d6. Enhancement: +6 (enhancement). Iron Armbands of Power: +6 (item). Diamond Scabbard: +5 (power). Weapon Focus: +3 (feat). Light Blade Expertise: +3. Powerful Charge: +2. Total: 9d10+14d8+11d6+35 = 186. So, on average, the assassin erupts out of the shadows and instantly slays any enemy with 216 hitpoints or less. Enough to take out artillery and lurkers, most likely, but not most other monsters. Of course, if you do add in an action point and other resources, odds are good the assasin might even be able to smoke an Elite right off the bat... Now, that said, other optimized builds can certainly crank out damage along these lines. By level 30, all sorts of crazy stuff is possible. But still, the assassin certainly does it with style. And rolling 35 dice of damage is always going to be fun. :) [/QUOTE]
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Best 30th level executioner assassin one-turn damage?
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