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<blockquote data-quote="Greg K" data-source="post: 5628884" data-attributes="member: 5038"><p>The same list that I always recommend (edit: replaced some of the e-books)</p><p></p><p>Supplements for 3.0 and 3.5 D&D</p><p>Alternate Rules, Variants</p><p>Unearthed Arcana (WOTC)</p><p>Artificer's Handbook (Mystic Eye Games): Alternate Magic Item Creation System that does away with XP costs</p><p>Book of Experimental Might (Malhavoc): more alternate rules</p><p>Book of Iron Might (Malhavoc): cool things for fighters to do</p><p>Elements of Magic: Revied (ENPublishing): alternative magic system</p><p>Elements of Magic: Lyceian Arcana (ENPublishing): Companion to Elements of Magic: Revised</p><p>Poisoncraft (Blue Devil Games): revises the poison rules</p><p>Trailblazer (Bad Axe Games): more alternte rules</p><p></p><p>Classes (because classes help define your setting)</p><p>Cavalier's Handbook (Green Ronin): not a fan of the core class (I prefer Hong's Knight which is available for free online), but the rest of the book is gold</p><p>Psychic's Handbook* (Green Ronin): different mental power system and great sourcebook for mental powers </p><p>Shaman's Handbook *(Green Ronin): awesome source book on shamanism for D&D and a great class</p><p>Witch's Handbook*(Green Ronin): awesome source book on witchs for D&D and a great class</p><p>Unholy Warriorss Handbook (Green Ronin)</p><p>Mercenaries (AEG)</p><p>*In my opinion, these are how class source books for D&D should be done and formatted- much better than anything WOTC has done for 3e or 4e</p><p></p><p>Equipment</p><p>Airships (Dragonwing/Bastion Press)</p><p>From Stone to Steel (Monkey God/Highmoon Media)</p><p></p><p>Combat</p><p>Advanced Rules for Beginners: Combines Grappling for Beginners, Advanced Grappling for Beginners: How to Master Your Chi, and Fighting with Flair (Plus, it includes the drinking rules from their TTF supplement).</p><p></p><p>Torn Asunder (Dragonwing/Bastion Press)</p><p></p><p>Spells</p><p>Behind the Spells (Tricky Owlbear): lots of variant spells</p><p></p><p>Monsters</p><p>Advanced Bestiary (Green Ronin): A big honking book of templates Templates Revised): another big honking book of templates</p><p>Book of Templates (Silverthorne/Goodman Games) (the pdf is Deluxe Book of</p><p>Book of Fiends(Green Ronin): Combines and updates Armies of the Abyss and Legions of Hell to 3.5 with a third unpublished book. It also has the Thaumaturege class which I prefer to WOTC's Warlock</p><p>Fiendish Codex 1 (WOTC)</p><p></p><p>Animals</p><p>Noble Steeds (Avalanche Press): a primer on horses in d20 terms, also includes rules for other mounts, creating NPC horses like Trigger and Silver, and magic items for mounts</p><p>Bestiary-Predators (Betabunny): OK, I took this off (I was trying to remove e-books), but saw Celebrim posted it.</p><p></p><p>World Building</p><p>Alchemy and Herbalists (Dragonwing/Bastion Press): a look at alchemy and herbalism</p><p>Book of the Righteous (Green Ronin)</p><p>Experts 3.5 (Skirmisher Press): Splits the Expert into 5 NPC classes, a PC Expert Class, new uses for skills</p><p>Frost and Fur (Monkey God/Highmoon Media)</p><p>Ink and Quill (Dragonwing/Bastion/Press): books, tomes, libraries, etc.</p><p>Magical Medieval Society: Western Europe (Expeditous Retreat)</p><p>Stormwrack (WOTC) for aquatic</p><p>Toolbox (AEG): Lots of charts to generate ideas (pun intended)</p><p>Tournaments, Faires and Taverns (ENPublishing)</p><p></p><p>Misc</p><p>Hot Pursuit (Adamant): Chase rules</p><p>Hot Pursuit: On Foot (Adamant) a companion to Hot Pursuit</p></blockquote><p></p>
[QUOTE="Greg K, post: 5628884, member: 5038"] The same list that I always recommend (edit: replaced some of the e-books) Supplements for 3.0 and 3.5 D&D Alternate Rules, Variants Unearthed Arcana (WOTC) Artificer's Handbook (Mystic Eye Games): Alternate Magic Item Creation System that does away with XP costs Book of Experimental Might (Malhavoc): more alternate rules Book of Iron Might (Malhavoc): cool things for fighters to do Elements of Magic: Revied (ENPublishing): alternative magic system Elements of Magic: Lyceian Arcana (ENPublishing): Companion to Elements of Magic: Revised Poisoncraft (Blue Devil Games): revises the poison rules Trailblazer (Bad Axe Games): more alternte rules Classes (because classes help define your setting) Cavalier's Handbook (Green Ronin): not a fan of the core class (I prefer Hong's Knight which is available for free online), but the rest of the book is gold Psychic's Handbook* (Green Ronin): different mental power system and great sourcebook for mental powers Shaman's Handbook *(Green Ronin): awesome source book on shamanism for D&D and a great class Witch's Handbook*(Green Ronin): awesome source book on witchs for D&D and a great class Unholy Warriorss Handbook (Green Ronin) Mercenaries (AEG) *In my opinion, these are how class source books for D&D should be done and formatted- much better than anything WOTC has done for 3e or 4e Equipment Airships (Dragonwing/Bastion Press) From Stone to Steel (Monkey God/Highmoon Media) Combat Advanced Rules for Beginners: Combines Grappling for Beginners, Advanced Grappling for Beginners: How to Master Your Chi, and Fighting with Flair (Plus, it includes the drinking rules from their TTF supplement). Torn Asunder (Dragonwing/Bastion Press) Spells Behind the Spells (Tricky Owlbear): lots of variant spells Monsters Advanced Bestiary (Green Ronin): A big honking book of templates Templates Revised): another big honking book of templates Book of Templates (Silverthorne/Goodman Games) (the pdf is Deluxe Book of Book of Fiends(Green Ronin): Combines and updates Armies of the Abyss and Legions of Hell to 3.5 with a third unpublished book. It also has the Thaumaturege class which I prefer to WOTC's Warlock Fiendish Codex 1 (WOTC) Animals Noble Steeds (Avalanche Press): a primer on horses in d20 terms, also includes rules for other mounts, creating NPC horses like Trigger and Silver, and magic items for mounts Bestiary-Predators (Betabunny): OK, I took this off (I was trying to remove e-books), but saw Celebrim posted it. World Building Alchemy and Herbalists (Dragonwing/Bastion Press): a look at alchemy and herbalism Book of the Righteous (Green Ronin) Experts 3.5 (Skirmisher Press): Splits the Expert into 5 NPC classes, a PC Expert Class, new uses for skills Frost and Fur (Monkey God/Highmoon Media) Ink and Quill (Dragonwing/Bastion/Press): books, tomes, libraries, etc. Magical Medieval Society: Western Europe (Expeditous Retreat) Stormwrack (WOTC) for aquatic Toolbox (AEG): Lots of charts to generate ideas (pun intended) Tournaments, Faires and Taverns (ENPublishing) Misc Hot Pursuit (Adamant): Chase rules Hot Pursuit: On Foot (Adamant) a companion to Hot Pursuit [/QUOTE]
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