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General Tabletop Discussion
D&D Older Editions
Best 4e Adventure to Adapt?
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<blockquote data-quote="MoutonRustique" data-source="post: 6395827" data-attributes="member: 22362"><p><em>Reavers of Harkenwold</em> is excellent as is - but it really shines as a starting point for a larger political/military campaign of empire building/resisting.</p><p></p><p>It combines very well with the Neverwinter book (with some massive, but very easy and quick refluff) : Neverwinter becomes "the destroyed Empire's capitol" and you can get excellent player driven options (accept and help the "invading" forces, defend the location and keep "status quo", find a worthy ruler/system of government, BECOME the "worthy" rulers, etc, etc.)</p><p></p><p>As others have said, (and it's not very helpful to you...) most 4e adventures' synopsis' were excellent and sounded really awesome and then... well... you got a list of disjointed encounters, plot information sometimes in the "main section" sometimes key points were hidden in the encounter descriptions themselves. Little help as to make it "flow".</p><p></p><p>I'll also second the idea that many of the <em>Chaos Scar</em> adventures were pretty fun and can fit together rather well!</p><p></p><p>I'll try and sweep through those I found more fun and chime back in latter. (Here's hoping my second-spanning attention span can strain long enough for me to remember to do this...)</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6395827, member: 22362"] [I]Reavers of Harkenwold[/I] is excellent as is - but it really shines as a starting point for a larger political/military campaign of empire building/resisting. It combines very well with the Neverwinter book (with some massive, but very easy and quick refluff) : Neverwinter becomes "the destroyed Empire's capitol" and you can get excellent player driven options (accept and help the "invading" forces, defend the location and keep "status quo", find a worthy ruler/system of government, BECOME the "worthy" rulers, etc, etc.) As others have said, (and it's not very helpful to you...) most 4e adventures' synopsis' were excellent and sounded really awesome and then... well... you got a list of disjointed encounters, plot information sometimes in the "main section" sometimes key points were hidden in the encounter descriptions themselves. Little help as to make it "flow". I'll also second the idea that many of the [I]Chaos Scar[/I] adventures were pretty fun and can fit together rather well! I'll try and sweep through those I found more fun and chime back in latter. (Here's hoping my second-spanning attention span can strain long enough for me to remember to do this...) [/QUOTE]
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