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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Best 4e Adventure to Adapt?
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<blockquote data-quote="pemerton" data-source="post: 6396279" data-attributes="member: 42582"><p>I think Heathen (which is available in one of the free Dungeon magazines from early in the 4e run - number 155) has an interesting premise and plays quite nicely if you (i) ignore some of the filler on the way from the framing to the crunch, and (ii) are liberal with players/PCs who try to redeem the main antagonist (in my game I followed the lead of Cairn of the Winter King in having successful skill checks deal psychic hit point loss as the PCs "talked him down" - and at the end allowed a use of a paladin interrupt to prevent the suicide that the NPC attempted.)</p><p></p><p>I had fun with Thunderspire Labyrinth but ignored its framing and the larger setting and just used the various dungeons as mini-settings. I also think that both the Chamber of Eyes and the Well of Demons can benefit significantly from some <a href="http://www.enworld.org/forum/showthread.php?282788-Demonomicon-ToH-Orcs-of-Stonefang-Pass-and-Vor-Rukoth-in-hand/page3&p=5259918&viewfull=1#post5259918" target="_blank">minor modifications</a>.</p><p></p><p>Demon Queen's Enclave is a fun setting. Again I ignored quite a bit of filler/cruft, and just focused on the key elements - the opening spider encounter, the mindflayers and then the drow (some befriended, some fought) and the rift to the Abyss - and then skipped the other-planar stuff and had the portal go straight to the villain's lair.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6396279, member: 42582"] I think Heathen (which is available in one of the free Dungeon magazines from early in the 4e run - number 155) has an interesting premise and plays quite nicely if you (i) ignore some of the filler on the way from the framing to the crunch, and (ii) are liberal with players/PCs who try to redeem the main antagonist (in my game I followed the lead of Cairn of the Winter King in having successful skill checks deal psychic hit point loss as the PCs "talked him down" - and at the end allowed a use of a paladin interrupt to prevent the suicide that the NPC attempted.) I had fun with Thunderspire Labyrinth but ignored its framing and the larger setting and just used the various dungeons as mini-settings. I also think that both the Chamber of Eyes and the Well of Demons can benefit significantly from some [url=http://www.enworld.org/forum/showthread.php?282788-Demonomicon-ToH-Orcs-of-Stonefang-Pass-and-Vor-Rukoth-in-hand/page3&p=5259918&viewfull=1#post5259918]minor modifications[/url]. Demon Queen's Enclave is a fun setting. Again I ignored quite a bit of filler/cruft, and just focused on the key elements - the opening spider encounter, the mindflayers and then the drow (some befriended, some fought) and the rift to the Abyss - and then skipped the other-planar stuff and had the portal go straight to the villain's lair. [/QUOTE]
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Best 4e Adventure to Adapt?
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