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<blockquote data-quote="pemerton" data-source="post: 6074179" data-attributes="member: 42582"><p>It's a long time since I've run a pubishled adventure without tweaking it to fit my campaign/PCs. Often I break a published adventure into its elements and slot these in as the opportunity comes up in a way that makes sense for my game.</p><p></p><p>That said, I think that H2 has some worthwhile stuff, though I modified it [ur=http://www.enworld.org/forum/showthread.php?282788-Demonomicon-ToH-Orcs-of-Stonefang-Pass-and-Vor-Rukoth-in-hand/page3&p=5259918&viewfull=1]as described here[/url] to make it run better.</p><p></p><p>I also think Heathen (from <a href="http://www.wizards.com/DnD/TOC.aspx?x=dnd/4new/dutoc/155" target="_blank">Dungeon 155</a>) has a number of nice elements, though when I ran most of it the PCs were paragon tier, and so I changed a lot of the mechanical details while keeping some of the maps and the story ideas.</p><p></p><p>I like some of the maps from Sceptre Tower of Spellgarde, but don't think a lot of it as written.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6074179, member: 42582"] It's a long time since I've run a pubishled adventure without tweaking it to fit my campaign/PCs. Often I break a published adventure into its elements and slot these in as the opportunity comes up in a way that makes sense for my game. That said, I think that H2 has some worthwhile stuff, though I modified it [ur=http://www.enworld.org/forum/showthread.php?282788-Demonomicon-ToH-Orcs-of-Stonefang-Pass-and-Vor-Rukoth-in-hand/page3&p=5259918&viewfull=1]as described here[/url] to make it run better. I also think Heathen (from [url=http://www.wizards.com/DnD/TOC.aspx?x=dnd/4new/dutoc/155]Dungeon 155[/url]) has a number of nice elements, though when I ran most of it the PCs were paragon tier, and so I changed a lot of the mechanical details while keeping some of the maps and the story ideas. I like some of the maps from Sceptre Tower of Spellgarde, but don't think a lot of it as written. [/QUOTE]
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