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Best 4E module?
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<blockquote data-quote="S'mon" data-source="post: 8223054" data-attributes="member: 463"><p>Yes, H2 and P2 are the only 4e adventures I've run that I can actually recommend. Both have relatively open structures that lend themselves to GM improvisation. I got bored/burned out with the Well of Demons in H2 and cut to the end. P2 was consistently fun all the way through.</p><p></p><p>The Slaying Stone was not terrible, but the town map was very weak - with an art budget this could have been a good adventure.</p><p></p><p>Orcs of Stonefang Pass was too linear. But it did set up Stonefang as a BBEG IMC, and a dwarf PC ended up marrying Serka of the Shadowed Chain. For establishing a bunch of Dwarfy setting lore it was a win.</p><p></p><p>I did enjoy Dungeon 155's <em>Heathen</em> a lot. OK it is super linear, but as an expy of <em>Apocalypse Now</em> at least it has a good excuse! A few too many combats as written, but the climax is fantastic, & IMC the encounter with Jaryn was extremely dramatic in a way you hardly ever see in D&D.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8223054, member: 463"] Yes, H2 and P2 are the only 4e adventures I've run that I can actually recommend. Both have relatively open structures that lend themselves to GM improvisation. I got bored/burned out with the Well of Demons in H2 and cut to the end. P2 was consistently fun all the way through. The Slaying Stone was not terrible, but the town map was very weak - with an art budget this could have been a good adventure. Orcs of Stonefang Pass was too linear. But it did set up Stonefang as a BBEG IMC, and a dwarf PC ended up marrying Serka of the Shadowed Chain. For establishing a bunch of Dwarfy setting lore it was a win. I did enjoy Dungeon 155's [I]Heathen[/I] a lot. OK it is super linear, but as an expy of [I]Apocalypse Now[/I] at least it has a good excuse! A few too many combats as written, but the climax is fantastic, & IMC the encounter with Jaryn was extremely dramatic in a way you hardly ever see in D&D. [/QUOTE]
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