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<blockquote data-quote="Festivus" data-source="post: 5293708" data-attributes="member: 34532"><p>Some of the more memorable encounters I have run had the following mix:</p><p></p><p>Interesting terrain - It wasn't a basic room... there were things you could interact with, things that might hurt you, and things that the enemy knows about and uses to it's advantage. All three of those components in an encounter makes that terrain piece a win. Imagine an alchemists workshop... you have explosive chemicals everywhere, perhaps some spilled already, hot cauldrons of something, heavy bookshelves that could topple over.</p><p></p><p>Interesting combatants - This isn't typically a elite with a bunch of minions, but usually a well thought out mix of combatants that all play off one another's abilities. Creatures with immunity to poison mixed with poisonous aura creatures for example.</p><p></p><p>Most important of all - A good reason why you are fighting to begin with. I really enjoy encounters where there is meaning and purpose to the fight. Just fighting something to pump up the XP and having little rhyme or reason to be there sucks. Put a skill challenge in it's place and have more fun with it.</p><p></p><p>edit: Having a skill challenge in there is nice, but I would say only if there is a chance that some combatants won't be effective. A good example of this was a fight with a colossus, which you cannot harm directly. So we had the fighter lock it down with the ranger while the wizard and rogue worked out how to disable the control mechanisms.</p></blockquote><p></p>
[QUOTE="Festivus, post: 5293708, member: 34532"] Some of the more memorable encounters I have run had the following mix: Interesting terrain - It wasn't a basic room... there were things you could interact with, things that might hurt you, and things that the enemy knows about and uses to it's advantage. All three of those components in an encounter makes that terrain piece a win. Imagine an alchemists workshop... you have explosive chemicals everywhere, perhaps some spilled already, hot cauldrons of something, heavy bookshelves that could topple over. Interesting combatants - This isn't typically a elite with a bunch of minions, but usually a well thought out mix of combatants that all play off one another's abilities. Creatures with immunity to poison mixed with poisonous aura creatures for example. Most important of all - A good reason why you are fighting to begin with. I really enjoy encounters where there is meaning and purpose to the fight. Just fighting something to pump up the XP and having little rhyme or reason to be there sucks. Put a skill challenge in it's place and have more fun with it. edit: Having a skill challenge in there is nice, but I would say only if there is a chance that some combatants won't be effective. A good example of this was a fight with a colossus, which you cannot harm directly. So we had the fighter lock it down with the ranger while the wizard and rogue worked out how to disable the control mechanisms. [/QUOTE]
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