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<blockquote data-quote="babinro" data-source="post: 5294499" data-attributes="member: 67482"><p>Are we even allowed to post published encounter design material?</p><p></p><p>I've always been a fan of encounters with a 'video game' style feel that incorporate environment manipulation or skill challenge like effects. </p><p></p><p>Example 1: Cracking the bosses shell to expose a weak point. A solo has extremely strong resistances/armor that can be overcome should a environmental effect be triggered against it....a ballista bolt, a large chandelier, activation of a magical item that could relate to skill checks etc.</p><p></p><p>Example 2: Creatures are continually summoned by magical portals/relics. The use of enough focus fire or skills will cause these magical items to malfunction and stop the assault. </p><p></p><p>Example 3: The party enters some sort of dungeon with only one meaningful entrance. They are followed or attacked by an overwhelming force from the outside trying to accomplish the same goal as them/protect whatever the party is trying to find. Knowledge/Perception indicates that the ceiling is on the brink of collapse...the party has to defend against waves of minions and topple the ceiling before getting overwhelmed. Alternatively, a statue could be knocked over the entrance given enough strength/push effects applied to it simultaneously. </p><p></p><p>Example 4: Your typical first person shooter game encounter where there are stationary turret like weapons that can be utilized by the party after they take down the people using them. In other words, encounters that enable the use of alternative one time attacks being granted to the party. Flame turrets with close blast attacks against waves of zombie minions/swarms of insects is a pretty fun diversion for a single target PC's to play with.</p></blockquote><p></p>
[QUOTE="babinro, post: 5294499, member: 67482"] Are we even allowed to post published encounter design material? I've always been a fan of encounters with a 'video game' style feel that incorporate environment manipulation or skill challenge like effects. Example 1: Cracking the bosses shell to expose a weak point. A solo has extremely strong resistances/armor that can be overcome should a environmental effect be triggered against it....a ballista bolt, a large chandelier, activation of a magical item that could relate to skill checks etc. Example 2: Creatures are continually summoned by magical portals/relics. The use of enough focus fire or skills will cause these magical items to malfunction and stop the assault. Example 3: The party enters some sort of dungeon with only one meaningful entrance. They are followed or attacked by an overwhelming force from the outside trying to accomplish the same goal as them/protect whatever the party is trying to find. Knowledge/Perception indicates that the ceiling is on the brink of collapse...the party has to defend against waves of minions and topple the ceiling before getting overwhelmed. Alternatively, a statue could be knocked over the entrance given enough strength/push effects applied to it simultaneously. Example 4: Your typical first person shooter game encounter where there are stationary turret like weapons that can be utilized by the party after they take down the people using them. In other words, encounters that enable the use of alternative one time attacks being granted to the party. Flame turrets with close blast attacks against waves of zombie minions/swarms of insects is a pretty fun diversion for a single target PC's to play with. [/QUOTE]
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