Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Best 5.5 Mechanic They Should Use More IMHO
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9680207" data-attributes="member: 6790260"><p>No. What I mean is, Advantage and Disadvantage was used as <em>the weapon of first resort</em>. As in, it was THE go-to thing for functionally EVERY possible "here's a benefit" mechanic they gave to players.</p><p></p><p>But it was also <em>supposed</em> to be the new GM's Best Friend, AND the new "this situation is helpful" modifier, <em>AND</em> the new "well of course you should be good at this for narrative reasons" modifier, <strong><em>AND</em></strong> the weapon of last resort, meaning, where the buck stops, no further benefits. Oh, AND a single instance of the opposite thing instantly cancels out an infinite supply of the other.</p><p></p><p><em>That's</em> what I mean by "rampantly overused." GMs no longer have a codified useful tool for tweaking a character's results because of circumstance, specifically <em>because</em> it doesn't stack, any time you have any instances of both they completely cancel out, AND there's neither a smaller benefit to hand out if Advantage seems like too much, nor a bigger benefit to jump to that isn't leaping all the way to automatic success.</p><p></p><p>So, no, a high degree of use is in fact bad. It means that any hard-written mechanic which grants Advantage both neuters the GM's ability to reward clever thinking or beneficial circumstances (since they <em>literally don't have any other option</em>, and going back to the old GM's Best Friend would <em>break</em> the design principles of 5e!), <em>and</em> means that now the GM can't inflict any meaningful penalties the moment the player gets a single source of advantage.</p><p></p><p>I get why folks felt that there were too many modifiers in 3e. (Despite what some claim, 4e actually wasn't as bad as 3e, but I admit it was still overboard, even as a 4e fan I recognize that.) But WotC absolutely threw the baby out with the bathwater. SOME other options should have been present. SOME different design should have applied, so that GMs weren't saddled with such a high frequency of situations where they have so few tools to help them do their job, <em>especially</em> in an edition that is so eager to push everything onto the GM's shoulders.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9680207, member: 6790260"] No. What I mean is, Advantage and Disadvantage was used as [I]the weapon of first resort[/I]. As in, it was THE go-to thing for functionally EVERY possible "here's a benefit" mechanic they gave to players. But it was also [I]supposed[/I] to be the new GM's Best Friend, AND the new "this situation is helpful" modifier, [I]AND[/I] the new "well of course you should be good at this for narrative reasons" modifier, [B][I]AND[/I][/B] the weapon of last resort, meaning, where the buck stops, no further benefits. Oh, AND a single instance of the opposite thing instantly cancels out an infinite supply of the other. [I]That's[/I] what I mean by "rampantly overused." GMs no longer have a codified useful tool for tweaking a character's results because of circumstance, specifically [I]because[/I] it doesn't stack, any time you have any instances of both they completely cancel out, AND there's neither a smaller benefit to hand out if Advantage seems like too much, nor a bigger benefit to jump to that isn't leaping all the way to automatic success. So, no, a high degree of use is in fact bad. It means that any hard-written mechanic which grants Advantage both neuters the GM's ability to reward clever thinking or beneficial circumstances (since they [I]literally don't have any other option[/I], and going back to the old GM's Best Friend would [I]break[/I] the design principles of 5e!), [I]and[/I] means that now the GM can't inflict any meaningful penalties the moment the player gets a single source of advantage. I get why folks felt that there were too many modifiers in 3e. (Despite what some claim, 4e actually wasn't as bad as 3e, but I admit it was still overboard, even as a 4e fan I recognize that.) But WotC absolutely threw the baby out with the bathwater. SOME other options should have been present. SOME different design should have applied, so that GMs weren't saddled with such a high frequency of situations where they have so few tools to help them do their job, [I]especially[/I] in an edition that is so eager to push everything onto the GM's shoulders. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Best 5.5 Mechanic They Should Use More IMHO
Top