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General Tabletop Discussion
*Dungeons & Dragons
Best 5.5 Mechanic They Should Use More IMHO
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<blockquote data-quote="UngeheuerLich" data-source="post: 9680653" data-attributes="member: 59057"><p>Passive perception is a mistake. Going by today's standard they should have kept the readiness saving throw introduced in dndnext.</p><p></p><p>Something happening to you? Saving throw. The only problem was clerics stomping rogues and fighter because it was tied to wisdom. </p><p>I would just make akin to death saving throws. Something entirely independent. And only giving a few classes proficiency or expertise in it.</p><p>Stealth/ambush on the other hand would be a passive DC. Traps would have a passive DC to notice. Just like new grapple works. </p><p></p><p>There might be active checks still left. Move silently could be active. Survival could be used to set up an ambush. Both with DCs depending on the enviroment. But the opposing check should always be saving throw vs DC. </p><p></p><p>Skill checks should be removed from combat resolutions.</p><p></p><p>So stealth proficiency for rogues and rangers, monks. Maybe even expertise for rogues. Perception for rogues, rangers fighters. I am not sure if wisdom should get added. Probably. And make it a general awareness. </p><p>But then make int(investigation) the active check. Always.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9680653, member: 59057"] Passive perception is a mistake. Going by today's standard they should have kept the readiness saving throw introduced in dndnext. Something happening to you? Saving throw. The only problem was clerics stomping rogues and fighter because it was tied to wisdom. I would just make akin to death saving throws. Something entirely independent. And only giving a few classes proficiency or expertise in it. Stealth/ambush on the other hand would be a passive DC. Traps would have a passive DC to notice. Just like new grapple works. There might be active checks still left. Move silently could be active. Survival could be used to set up an ambush. Both with DCs depending on the enviroment. But the opposing check should always be saving throw vs DC. Skill checks should be removed from combat resolutions. So stealth proficiency for rogues and rangers, monks. Maybe even expertise for rogues. Perception for rogues, rangers fighters. I am not sure if wisdom should get added. Probably. And make it a general awareness. But then make int(investigation) the active check. Always. [/QUOTE]
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Best 5.5 Mechanic They Should Use More IMHO
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