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Best 5 books for True20?
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<blockquote data-quote="ValhallaGH" data-source="post: 4292753" data-attributes="member: 41187"><p>The Warrior's Handbook hasn't come out yet. Not even in .pdf form.</p><p></p><p>The Expert's Handbook has a lot of good ideas but bad mechanics, I only recommend it as a number 8 to 10 on the list.</p><p></p><p>The Adept's Handbook is good for any and all genres, which is why I recommended it. Though if it's out of print then too many people have thought the same. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Most of the True20 settings (Caliphate Nights is an exception, which may be why I didn't like it much) give tools and ideas for multiple genres. </p><p>For example, Blood Throne is post apocalyptic fantasy, useful for any campaign that deals with fantasy, post apocalypse (any variety), or super-science-that-feels-like-magic. Plus, the Barter system it introduces is pretty danged good, especially for those that don't like Wealth (or don't want it to always be available).</p><p>Lux Aeternum is a mix of pulp, Bradbury, Star Wars, Star Trek and Cyberpunk in one surprisingly coherent and fun setting. Great for all kinds of games. </p><p>Agents of Oblivion is good for spies, modern action-adventure, horror, mystery, and similar genres. Et cetera.</p><p></p><p><strong>Aus_Snow</strong>, if anything, I find the True20 Blood and Fists to be better than its d20 Modern predecessor. But opinions vary. It is nearly the same book, but with a simpler design philosophy for a simply feeling system.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4292753, member: 41187"] The Warrior's Handbook hasn't come out yet. Not even in .pdf form. The Expert's Handbook has a lot of good ideas but bad mechanics, I only recommend it as a number 8 to 10 on the list. The Adept's Handbook is good for any and all genres, which is why I recommended it. Though if it's out of print then too many people have thought the same. ;) Most of the True20 settings (Caliphate Nights is an exception, which may be why I didn't like it much) give tools and ideas for multiple genres. For example, Blood Throne is post apocalyptic fantasy, useful for any campaign that deals with fantasy, post apocalypse (any variety), or super-science-that-feels-like-magic. Plus, the Barter system it introduces is pretty danged good, especially for those that don't like Wealth (or don't want it to always be available). Lux Aeternum is a mix of pulp, Bradbury, Star Wars, Star Trek and Cyberpunk in one surprisingly coherent and fun setting. Great for all kinds of games. Agents of Oblivion is good for spies, modern action-adventure, horror, mystery, and similar genres. Et cetera. [b]Aus_Snow[/b], if anything, I find the True20 Blood and Fists to be better than its d20 Modern predecessor. But opinions vary. It is nearly the same book, but with a simpler design philosophy for a simply feeling system. [/QUOTE]
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