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Best 5 books for True20?
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<blockquote data-quote="ValhallaGH" data-source="post: 4295948" data-attributes="member: 41187"><p>It is. The book emphasizes martial arts, especially unarmed styles, and is useful for any characters or campaigns that want to emphasize beating things, especially with fists and feet. Fantasy, modern, sci-fi, whatever, it's great for armored warriors, wandering mystics, vicious assassins, stealthy operators, and peasants that are more than they appear. It's one of the few toolkits that I'm always tempted to use.</p><p></p><p>Fantasy Paths is an electronic True20 supplement that gives guidelines on how to reproduce most of the 3.x D&D classes using the True20 system. If you or your players really want to play a game of D&D, or a D&D-like game, using True20 then it's a good supplement. If you want to use such characters as villains, allies, or just surrounding character then it's not bad. If you have no interest in reproducing D&D 3.x characters then it's a waste of time to purchase. It can be worth reading through once for the insights into how to build certain styles and flavors into a character, but that's the only value I've ever gotten out of it; when I think about it, I regret having actually spent money on it. Other people swear it is the best and most used supplement for True20 they've ever purchased. Utility varies, rather wildly.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4295948, member: 41187"] It is. The book emphasizes martial arts, especially unarmed styles, and is useful for any characters or campaigns that want to emphasize beating things, especially with fists and feet. Fantasy, modern, sci-fi, whatever, it's great for armored warriors, wandering mystics, vicious assassins, stealthy operators, and peasants that are more than they appear. It's one of the few toolkits that I'm always tempted to use. Fantasy Paths is an electronic True20 supplement that gives guidelines on how to reproduce most of the 3.x D&D classes using the True20 system. If you or your players really want to play a game of D&D, or a D&D-like game, using True20 then it's a good supplement. If you want to use such characters as villains, allies, or just surrounding character then it's not bad. If you have no interest in reproducing D&D 3.x characters then it's a waste of time to purchase. It can be worth reading through once for the insights into how to build certain styles and flavors into a character, but that's the only value I've ever gotten out of it; when I think about it, I regret having actually spent money on it. Other people swear it is the best and most used supplement for True20 they've ever purchased. Utility varies, rather wildly. [/QUOTE]
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