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best 5th level spell for blaster sorcerer
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<blockquote data-quote="paradox42" data-source="post: 3114641" data-attributes="member: 29746"><p>Well, there is the standard trick of overburdened mages everywhere. If your party has a Portable Hole, or can somehow get access to one, you can have party members beyond the Teleport limit ride along in that. My games usually see 6-character parties, so I'm used to this trick. A Small character might even be able to fit inside a Bag of Holding if you have one of those. Of course, these do potentially count as "higher level items," so perhaps it won't solve your immediate problem. Still, I've seen (on several occasions) PCs pooling funds to buy a Portable Hole for the whole party, in part so they could use this trick.</p><p></p><p>Of course, it does open up one big "gotcha" for the DM- if he can set up an ambush at the Teleport destination somehow, or anyway start a combat, the character(s) sitting in the Portable Hole is/are SOL until somebody has time to open it up and let them out. But that's the risk you take for doing in one spell what would otherwise take 3 (technically it's only 3, since you go once with 3 of the other 4 characters, come back with spell #2, and go again using spell #3 with the remaining 1 passenger).</p><p></p><p>That said, I agree with other posters on the point of offensive 5th-level spells- go with Empowered Fireball or other 3rd-level spells for now. If you really must have an offensive 5th-level spell, Telekinesis and Cloudkill are probably the best ones.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3114641, member: 29746"] Well, there is the standard trick of overburdened mages everywhere. If your party has a Portable Hole, or can somehow get access to one, you can have party members beyond the Teleport limit ride along in that. My games usually see 6-character parties, so I'm used to this trick. A Small character might even be able to fit inside a Bag of Holding if you have one of those. Of course, these do potentially count as "higher level items," so perhaps it won't solve your immediate problem. Still, I've seen (on several occasions) PCs pooling funds to buy a Portable Hole for the whole party, in part so they could use this trick. Of course, it does open up one big "gotcha" for the DM- if he can set up an ambush at the Teleport destination somehow, or anyway start a combat, the character(s) sitting in the Portable Hole is/are SOL until somebody has time to open it up and let them out. But that's the risk you take for doing in one spell what would otherwise take 3 (technically it's only 3, since you go once with 3 of the other 4 characters, come back with spell #2, and go again using spell #3 with the remaining 1 passenger). That said, I agree with other posters on the point of offensive 5th-level spells- go with Empowered Fireball or other 3rd-level spells for now. If you really must have an offensive 5th-level spell, Telekinesis and Cloudkill are probably the best ones. [/QUOTE]
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best 5th level spell for blaster sorcerer
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