Best 6th level spell for my Conjurer?

Iron_Chef

First Post
I need help picking my 6th level spells from any official or unofficial source. I'm definitely getting Summon Monster VI (finally, an awesome selection of critters).

FYI: I can't cast evocation or necromancy spells. I have Spell Focus Enchantment and Greater Spell Focus Conjuration. My DCs are 24, 26 Enchantment and 28 Conjuration.

I'm tempted by these 6th level ones:

Acid Fog DC 28

Charm Outsider (Joe's Book of Enchantment) basically charm monster on outsiders only, who save at -4, making this DC 30 if I get past their spell resistance!

Disintegrate DC 24

Dream Casting (Savage Species) like Dream except the dreams last 1 day/level and I can impose various effects like Charm Monster through the dream)

Flesh To Stone DC 24

Freezing Claw (BoEM1) DC 28

Mass Fly (Tome & Blood)

Mass Haste

Massmorph (Witch's Handbook, polymorphs multiple others 1/level within 30 ft.) DC 24

Mislead

Permanent Image DC 24

Restore Youth (Witch's Handbook, reduces age by 1d4 years)

Tenser's Transformation
 
Last edited:

log in or register to remove this ad


Shame you can't get Contingency. Of the ones you specify though I'd go for Disintegrate (for the utility) or Acid Fog (because of the way it slows down everyone in it).

I think Eyebite has a lot going for it though, as does Geas.
 

I have had fun with the Transfix (lv 6 Enchantment (ompulsion) [Mind-Affecting]) spell from Oriental Advebtures. It is sort of like a permanent Hold Person (saves every hour), affects a 10ft burst rather than individuals and lasts untill you the condition you set at casting is met.
 

I'm going through City of the Spider Queen at the moment, if that helps, and expect to fight a lot of undead, demons and drow (high SR creatures). I've also got teleports to go back to civilzation, so non-combat spells will still be useful for my other schemes percolating in the background.
 

Transfix is a cool spell. So is Disintegrate, because of its utility outside combat. My game's in a few hours, so any help is appreciated!
 

Mass Fly and Disintegrate are both fantastic.

So's Project Image.

If your group is gonna change over to 3.5 I'd stay away from Mass Haste, it's probably not super worthwhile in the revised edition (though it's hard to be sure for the next month).
 

Disintegrate is one of those must haves. Combine it with things like Profession(Engineer) or Profession(Architect), and you have the ability to drop very large buildings on hapless, unsuspecting sods through vaporizing load-bearing structures. As a side benefit, inanimate objects tend not to do very well in saves, and will certainly be unlikely to succeed, unlike enemies, who never fail saves.
 

Pets & Sidekicks

Remove ads

Top