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Best 6th level Spells
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<blockquote data-quote="Plane Sailing" data-source="post: 1733509" data-attributes="member: 114"><p>Welcome, fujaiwei - you've picked exactly the right forum to ask this question in!</p><p></p><p>My Sorcerer has been agonising about potential 6th level spells (getting them shortly) but of course a poor sorcerer only has about 3 total to choose!</p><p></p><p>I think that Greater Dispel Magic is very useful but can wait for a later occasion. I think that permanent image probably won't be that useful.</p><p></p><p>Chain Lightning is a fine damage spell that allows you to target a number of foes in the midst of melee - something you can't do with empowered fireballs and lightning bolts.</p><p></p><p>Contingency is a brilliant spell for wizards to have available - with its huge duration it doesn't have to eat into your daily spell preparation. Get an extra spell just when you need it for free!</p><p></p><p>True Seeing is comparitively limited compared to See Invisibility. Low duration, expensive material component and limited range don't make up for the ability to see through illusions IMO.</p><p></p><p>Disintegrate used to be good when it was an instant kill spell, but it has been reduced in power so much that I don't think it is worth it now. Even a failed ST isn't going to kill a fighter of equivalent level (taking the below-par example NPC's in the DMG as an example!).</p><p></p><p>Acid Fog is an interesting choice - you get the defensive benefits of solid fog plus some nice acid damage - it can work well in conjunction with wall of stone/iron/force/resilient sphere since they probably won't be able to move out of it before you get your next trapping spell up.</p><p></p><p>Greater Heroism is a good spell, just a shame about the paltry duration compared to normal Heroism.</p><p></p><p>So perhaps:</p><p></p><p>Acid Fog (conjuration)</p><p>Chain Lightning (Evocation)</p><p>Greater Heroism/Mass Suggestion (Enchantment)</p><p>Contingency (whatever)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1733509, member: 114"] Welcome, fujaiwei - you've picked exactly the right forum to ask this question in! My Sorcerer has been agonising about potential 6th level spells (getting them shortly) but of course a poor sorcerer only has about 3 total to choose! I think that Greater Dispel Magic is very useful but can wait for a later occasion. I think that permanent image probably won't be that useful. Chain Lightning is a fine damage spell that allows you to target a number of foes in the midst of melee - something you can't do with empowered fireballs and lightning bolts. Contingency is a brilliant spell for wizards to have available - with its huge duration it doesn't have to eat into your daily spell preparation. Get an extra spell just when you need it for free! True Seeing is comparitively limited compared to See Invisibility. Low duration, expensive material component and limited range don't make up for the ability to see through illusions IMO. Disintegrate used to be good when it was an instant kill spell, but it has been reduced in power so much that I don't think it is worth it now. Even a failed ST isn't going to kill a fighter of equivalent level (taking the below-par example NPC's in the DMG as an example!). Acid Fog is an interesting choice - you get the defensive benefits of solid fog plus some nice acid damage - it can work well in conjunction with wall of stone/iron/force/resilient sphere since they probably won't be able to move out of it before you get your next trapping spell up. Greater Heroism is a good spell, just a shame about the paltry duration compared to normal Heroism. So perhaps: Acid Fog (conjuration) Chain Lightning (Evocation) Greater Heroism/Mass Suggestion (Enchantment) Contingency (whatever) Cheers [/QUOTE]
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