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*Pathfinder & Starfinder
Best 6th level Spells
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<blockquote data-quote="Plane Sailing" data-source="post: 1760223" data-attributes="member: 114"><p>I think one of the few multi-use spells that slipped through the 3.5e net was my beloved pyrotechnics. How many times has that spell saved the party in our first 7 levels of gaming? The option to choose to target Will or Fort saves is excellent, and the blinding fireworks has a stupendous range AND area of effect. It did wonders on the barbarian cavalry charge that was heading for us (and the restriction of having to have a fire to ignite makes it a creative spell too).</p><p></p><p>re: durations, the big problem I see is that while heroism is 10min/level and thus can last for nearly 2 hours - you can be heroic for the dungeon and ready for any encounter, greater heroism is only 1min/level, and so is only any good for springing ambushes or when you *know* you are going to get into a fight as soon as you open the door. It is hardly better than 1r/level in many cases and who wants to waste time on a spell like that if you are suddenly dropped into an encounter?</p><p></p><p>True Seeing has exactly the same problem vis a vis See Invisible (not to mention the silly range limit with true seeing). Duration too short to use for more than one encounter.</p><p></p><p>Ah well.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1760223, member: 114"] I think one of the few multi-use spells that slipped through the 3.5e net was my beloved pyrotechnics. How many times has that spell saved the party in our first 7 levels of gaming? The option to choose to target Will or Fort saves is excellent, and the blinding fireworks has a stupendous range AND area of effect. It did wonders on the barbarian cavalry charge that was heading for us (and the restriction of having to have a fire to ignite makes it a creative spell too). re: durations, the big problem I see is that while heroism is 10min/level and thus can last for nearly 2 hours - you can be heroic for the dungeon and ready for any encounter, greater heroism is only 1min/level, and so is only any good for springing ambushes or when you *know* you are going to get into a fight as soon as you open the door. It is hardly better than 1r/level in many cases and who wants to waste time on a spell like that if you are suddenly dropped into an encounter? True Seeing has exactly the same problem vis a vis See Invisible (not to mention the silly range limit with true seeing). Duration too short to use for more than one encounter. Ah well. [/QUOTE]
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