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Best 9th level spell for a sorcerer
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<blockquote data-quote="Arkhandus" data-source="post: 3868445" data-attributes="member: 13966"><p>He doesn't have the right spells known for Time Stop to be truly effective as his one and only 9th-level sorcerer spell (though <em>maybe</em> later it'd be decent for his 3rd spell of that level).</p><p></p><p>He's got to pick something widely useful and worth casting multiple times per day. Wish has too high of an XP cost to likely be worth having as his 1st spell known of 9th-level. Wish is good, but he's already got Limited Wish, and it's not really something he'll want to be casting multiple times per day at the cost of several thousand XP each time.</p><p></p><p>Summon Monster IX is fairly versatile; summoning a Leonal could be handy for its spell-like abilities and other powers, and there are various other critters you can summon from the SMVIII or SMVII lists for their powers, or just to have a gang of minions to beat up foes and serve as meat shields. Sure, they're not seriously powerful, but you can summon a bunch of decent minions in 1-3 rounds, and they're still reasonably effective. Leonals can Heal 1/day, and have Lay on Hands for something like 150 HP or so, along with Cure Critical Wounds a few times per day. And some of the critters you summon have the ability to Plane Shift, so they could transport you to another plane whenever planar travel is necessary.</p><p></p><p>It's not as powerful as Gate, but it doesn't cost any XP.</p><p></p><p>Other than that, I'd suggest Shades or Shapechange, as other folks have already suggested. Gate or Wish would probably make decent 2nd or 3rd choices for 9th-level spells, but not likely so good for the 1st choice of 9th-level spell for a sorcerer.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3868445, member: 13966"] He doesn't have the right spells known for Time Stop to be truly effective as his one and only 9th-level sorcerer spell (though [I]maybe[/I] later it'd be decent for his 3rd spell of that level). He's got to pick something widely useful and worth casting multiple times per day. Wish has too high of an XP cost to likely be worth having as his 1st spell known of 9th-level. Wish is good, but he's already got Limited Wish, and it's not really something he'll want to be casting multiple times per day at the cost of several thousand XP each time. Summon Monster IX is fairly versatile; summoning a Leonal could be handy for its spell-like abilities and other powers, and there are various other critters you can summon from the SMVIII or SMVII lists for their powers, or just to have a gang of minions to beat up foes and serve as meat shields. Sure, they're not seriously powerful, but you can summon a bunch of decent minions in 1-3 rounds, and they're still reasonably effective. Leonals can Heal 1/day, and have Lay on Hands for something like 150 HP or so, along with Cure Critical Wounds a few times per day. And some of the critters you summon have the ability to Plane Shift, so they could transport you to another plane whenever planar travel is necessary. It's not as powerful as Gate, but it doesn't cost any XP. Other than that, I'd suggest Shades or Shapechange, as other folks have already suggested. Gate or Wish would probably make decent 2nd or 3rd choices for 9th-level spells, but not likely so good for the 1st choice of 9th-level spell for a sorcerer. [/QUOTE]
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