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General Tabletop Discussion
*Dungeons & Dragons
Best Adventure Path (spanning 10+ levels) of all time?
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<blockquote data-quote="Blue" data-source="post: 8913763" data-attributes="member: 20564"><p>I'd ding this pretty heavily on point #4. It was a sandbox of various different levels but part of the party's goals are laid out by the card reading that could (and did) lead the party into challenges very inappropriate for their level. Oh, and Death House, especially the basement, started that trend. While we got good at running away, I remember things like losing a party member to a CR11 vine before anyone had a chance to act, and a huge explosio of a trapped wagon that for several full-HP characters in the party was save-or-die. Plus a whole bevy of encounters just too tough for us that weren't telegraphed that way.</p><p></p><p>I had a good time playing CoS, but it was in spite of the module not because of it.</p></blockquote><p></p>
[QUOTE="Blue, post: 8913763, member: 20564"] I'd ding this pretty heavily on point #4. It was a sandbox of various different levels but part of the party's goals are laid out by the card reading that could (and did) lead the party into challenges very inappropriate for their level. Oh, and Death House, especially the basement, started that trend. While we got good at running away, I remember things like losing a party member to a CR11 vine before anyone had a chance to act, and a huge explosio of a trapped wagon that for several full-HP characters in the party was save-or-die. Plus a whole bevy of encounters just too tough for us that weren't telegraphed that way. I had a good time playing CoS, but it was in spite of the module not because of it. [/QUOTE]
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Best Adventure Path (spanning 10+ levels) of all time?
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