Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Best Adventure Path (spanning 10+ levels) of all time?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8915802" data-attributes="member: 2209"><p>There are a bunch of Paizo ones I really like. For me its a tough call between Carrion Crown, Reign of Winter, Wrath of the Righteous, and Iron Gods. I have run or played through the early modules in each and have not finished any of them.</p><p></p><p>Carrion Crown is fantastic gothic horror, starting off with strong ghost story, Frankenstein, werewolf, zombie themes, then a Cthulhu one that looks like it would work or not depending on whether you have been integrating mythos stuff since the beginning. The first two in particular give some great investigation options that hit a gothic horror D&D bullseye for me. The last two as written are OK, the last one in particular losing a lot of gothic horror aspects for the Lich deadlands module climax, though with some good latent potential beneath for story stuff. There are really weak links from story to story particularly for the big bad of the whole thing unless you look on the paizo boards where there is excellent advice on tying them together from session 1.</p><p></p><p>Reign of Winter is fantastic Dark Fairy Tale D&D with all sorts of room for Narnia White Witch, Baba Yaga, Changeling the Lost unseelie fey type stuff to riff off of. A consistently great first three modules, but my group TPKd in 3. 4 looked OK, maybe a Pern type takeoff thing, 5 looks amazing where you go to earth to assassinate Rasputin in World War I era Russia. The last one squanders a huge setting mystery plot element of former queen daughters fate into a generic monster fight in a room scene.</p><p></p><p>Wrath of the Righteous I played through a bunch of modules and it was a ton of fun. Punching demons in the face and going mythic is the superheroist of high magic adventure paths. Was great through the parts I played through (1-4? out of 6) but no idea how much was the modules or the DM riffing, or whether it would stick the landing of the AP climax.</p><p></p><p>Iron Gods I am running now in 5e, it is D&D in a setting with an ancient crashed Sci-Fi space ship and a Thundarr the Barbarian vibe. Mad Max Bartertown, an order of corrupt wizards monopolizing most tech recovery, wasteland mutants, there is plenty of gonzo D&D to dive into and love.</p><p></p><p>I have also been tempted to run conversions of a number of Call of Cthulhu mega adventures in D&D for the long term plots ever since reading Michael Tresca's review of running <a href="https://www.drivethrurpg.com/product/81957/Tatters-of-the-King?affiliate_id=17596" target="_blank">Tatters of the King</a> for an Arcanis setting D&D game in 3e.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8915802, member: 2209"] There are a bunch of Paizo ones I really like. For me its a tough call between Carrion Crown, Reign of Winter, Wrath of the Righteous, and Iron Gods. I have run or played through the early modules in each and have not finished any of them. Carrion Crown is fantastic gothic horror, starting off with strong ghost story, Frankenstein, werewolf, zombie themes, then a Cthulhu one that looks like it would work or not depending on whether you have been integrating mythos stuff since the beginning. The first two in particular give some great investigation options that hit a gothic horror D&D bullseye for me. The last two as written are OK, the last one in particular losing a lot of gothic horror aspects for the Lich deadlands module climax, though with some good latent potential beneath for story stuff. There are really weak links from story to story particularly for the big bad of the whole thing unless you look on the paizo boards where there is excellent advice on tying them together from session 1. Reign of Winter is fantastic Dark Fairy Tale D&D with all sorts of room for Narnia White Witch, Baba Yaga, Changeling the Lost unseelie fey type stuff to riff off of. A consistently great first three modules, but my group TPKd in 3. 4 looked OK, maybe a Pern type takeoff thing, 5 looks amazing where you go to earth to assassinate Rasputin in World War I era Russia. The last one squanders a huge setting mystery plot element of former queen daughters fate into a generic monster fight in a room scene. Wrath of the Righteous I played through a bunch of modules and it was a ton of fun. Punching demons in the face and going mythic is the superheroist of high magic adventure paths. Was great through the parts I played through (1-4? out of 6) but no idea how much was the modules or the DM riffing, or whether it would stick the landing of the AP climax. Iron Gods I am running now in 5e, it is D&D in a setting with an ancient crashed Sci-Fi space ship and a Thundarr the Barbarian vibe. Mad Max Bartertown, an order of corrupt wizards monopolizing most tech recovery, wasteland mutants, there is plenty of gonzo D&D to dive into and love. I have also been tempted to run conversions of a number of Call of Cthulhu mega adventures in D&D for the long term plots ever since reading Michael Tresca's review of running [URL='https://www.drivethrurpg.com/product/81957/Tatters-of-the-King?affiliate_id=17596']Tatters of the King[/URL] for an Arcanis setting D&D game in 3e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Best Adventure Path (spanning 10+ levels) of all time?
Top