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*Pathfinder & Starfinder
Best Adventure Path?
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<blockquote data-quote="Riastlin" data-source="post: 5314749" data-attributes="member: 94022"><p>Some of the initial SOW adventures are a bit iffy. However, I am currently running a group through the path. Overall, I think its a pretty good path. As mentioned, the NPCs are not terribly fleshed out, but in some ways that isn't entirely bad as it gives you license as the DM to flesh them out yourself to suit the tastes of your group. </p><p> </p><p>The two biggest problems with the SOW AP (at least in heroic tier) are that 1) Some of the early adventures are a bit of a railroad or overly long dungeon slog, and 2) there are some consistency issues which require you to read ahead in order to properly prepare earlier adventure.</p><p> </p><p>As to point 1) I did feel the need to adjust 2 of the first 3 adventures (though Siege of Bordrin's Watch is pretty good). Rescue at Rivenroar is just a bit too long and some of the monsters don't make much sense. Umbraforge is just completely locked on rails and suffers from consistency issues in spots if you had not read it prior to running Siege. All in all though, there wasn't much required to adjust the adventures into a format suitable for my party.</p><p> </p><p>One nice thing about SOW is that it offers a nice, big, epic plot that is also roughly broken up into 3 tiers. This allows you to conclude the campaign around level 12 for instance without the players feeling as though they failed to accomplish everything. The same also appears to be true around the start of Epic tier (though I have not read all the way up to there yet). Given how long it could take to get from 1 to 30, having in out in a couple places isn't entirely bad.</p><p> </p><p>Sadly, I cannot comment on WOTBS as I have not viewed it. However, I have heard good things about it, and am strongly considering signing up just so I can grab the adventures -- only thing really holding me back from signing up to take a look is that with two campaigns going already, I just don't foresee being able to run WOTBS anytime soon.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5314749, member: 94022"] Some of the initial SOW adventures are a bit iffy. However, I am currently running a group through the path. Overall, I think its a pretty good path. As mentioned, the NPCs are not terribly fleshed out, but in some ways that isn't entirely bad as it gives you license as the DM to flesh them out yourself to suit the tastes of your group. The two biggest problems with the SOW AP (at least in heroic tier) are that 1) Some of the early adventures are a bit of a railroad or overly long dungeon slog, and 2) there are some consistency issues which require you to read ahead in order to properly prepare earlier adventure. As to point 1) I did feel the need to adjust 2 of the first 3 adventures (though Siege of Bordrin's Watch is pretty good). Rescue at Rivenroar is just a bit too long and some of the monsters don't make much sense. Umbraforge is just completely locked on rails and suffers from consistency issues in spots if you had not read it prior to running Siege. All in all though, there wasn't much required to adjust the adventures into a format suitable for my party. One nice thing about SOW is that it offers a nice, big, epic plot that is also roughly broken up into 3 tiers. This allows you to conclude the campaign around level 12 for instance without the players feeling as though they failed to accomplish everything. The same also appears to be true around the start of Epic tier (though I have not read all the way up to there yet). Given how long it could take to get from 1 to 30, having in out in a couple places isn't entirely bad. Sadly, I cannot comment on WOTBS as I have not viewed it. However, I have heard good things about it, and am strongly considering signing up just so I can grab the adventures -- only thing really holding me back from signing up to take a look is that with two campaigns going already, I just don't foresee being able to run WOTBS anytime soon. [/QUOTE]
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