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[+] Best advice for running Theater of the Mind...
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<blockquote data-quote="mhl" data-source="post: 8746332" data-attributes="member: 7037054"><p>fwiw, owlbear.rodeo is a great free vtt…there’s obviously a difference against Roll20 or similar, mainly that it’s primarily a visuals thing: grid maps or tokens or images.</p><p></p><p>I like Theater of the Mind and try to run it whenever possible. Two things I’ve noticed: for some of my players a gridded map is key to their enjoyment of the experience, so I make sure to run those games tactically (no TotM). But I’ve also come to realize a visual is critical for combat — not so much bc the mechanics require it, but just as a means to visualize things. Even an abstract map or an image of a room without tokens, gives some reference point and takes the burden off the player to concoct an image in their head in addition to keeping track of and participating in the combat itself.</p></blockquote><p></p>
[QUOTE="mhl, post: 8746332, member: 7037054"] fwiw, owlbear.rodeo is a great free vtt…there’s obviously a difference against Roll20 or similar, mainly that it’s primarily a visuals thing: grid maps or tokens or images. I like Theater of the Mind and try to run it whenever possible. Two things I’ve noticed: for some of my players a gridded map is key to their enjoyment of the experience, so I make sure to run those games tactically (no TotM). But I’ve also come to realize a visual is critical for combat — not so much bc the mechanics require it, but just as a means to visualize things. Even an abstract map or an image of a room without tokens, gives some reference point and takes the burden off the player to concoct an image in their head in addition to keeping track of and participating in the combat itself. [/QUOTE]
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[+] Best advice for running Theater of the Mind...
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