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Best alchemist build
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<blockquote data-quote="NotAYakk" data-source="post: 8031395" data-attributes="member: 72555"><p>Quick fix</p><p>[spoiler]</p><p>The alchemist creates int bonus (min 1) doses of a random elixir at the end of a long rest. At 6th level the alchemist creates int bonus (min 1) doses of two random elixirs. At 15th level the elixirs an alchemist produces have two random effects each (reroll if duplicate).</p><p></p><p>The doses can all be in one flask, or split over multiple flasks.</p><p></p><p>You can create additional elixirs by expending a spell slot. The number of doses you create is equal to your int bonus plus the spell slot level, and they can be all stored in the same flask or split over multiple flasks.</p><p>[/spoiler]</p><p></p><p>I mean, I get that they are a low level feature. But those potions start out sort of meh, and they never get better. And even if the alchemist had an unlimited number of them, only healing potion would prove useful, and that mainly as a downtime activity; it is no better than a 50 gp expendible item when used in combat.</p><p></p><p>Restorative Reagents has the problem that a 9th level feature that grants a (int bonus)/day use of a situational 3rd level spell sort of sucks. I mean, how often do people get blinded?</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8031395, member: 72555"] Quick fix [spoiler] The alchemist creates int bonus (min 1) doses of a random elixir at the end of a long rest. At 6th level the alchemist creates int bonus (min 1) doses of two random elixirs. At 15th level the elixirs an alchemist produces have two random effects each (reroll if duplicate). The doses can all be in one flask, or split over multiple flasks. You can create additional elixirs by expending a spell slot. The number of doses you create is equal to your int bonus plus the spell slot level, and they can be all stored in the same flask or split over multiple flasks. [/spoiler] I mean, I get that they are a low level feature. But those potions start out sort of meh, and they never get better. And even if the alchemist had an unlimited number of them, only healing potion would prove useful, and that mainly as a downtime activity; it is no better than a 50 gp expendible item when used in combat. Restorative Reagents has the problem that a 9th level feature that grants a (int bonus)/day use of a situational 3rd level spell sort of sucks. I mean, how often do people get blinded? [/QUOTE]
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