Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Best alchemist build
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashrym" data-source="post: 8033459" data-attributes="member: 6750235"><p>By the time battle smith gains aura of vitality (which is nice) the alchemist has more slots for healing word, THP elixirs, an in combat mass cure instead of one at a time, those bonus lesser restorations, and adds additional INT bonus healing.</p><p></p><p>Simulating lesser restorations via SSI still carries the opportunity cost for another spell in the SSI.</p><p></p><p>At higher levels the number of spell slots isn't bad. 1/2 progression is generally about 2/3 number of slots. 6 slots instead of 9 at 5th level is not so bad. It's a bit harsh at 3rd level but later it's the slower access to higher level spells that matters a lot more than the number of slots. The number of slots for the is mitigated by the SSI for either but free elixirs, free lesser restorations, and free greater restoration or heal also add to the alchemist. </p><p></p><p>I can cast more spells on an artificer in a day than I can a bard or cleric because of the SSI alone. A 20th level alchemist has 15 slots, 3 bonus random elixirs (random isn't great but players find opportunities to use them), 5 free lesser restorations, 1 free greater restoration or heal, and 10 SSI charges.</p><p></p><p>Full caster progression is 22 slots. It's the typical "lots of weaker magic" concept.</p><p></p><p></p><p> Lol, I carry lesser restoration all the time.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 8033459, member: 6750235"] By the time battle smith gains aura of vitality (which is nice) the alchemist has more slots for healing word, THP elixirs, an in combat mass cure instead of one at a time, those bonus lesser restorations, and adds additional INT bonus healing. Simulating lesser restorations via SSI still carries the opportunity cost for another spell in the SSI. At higher levels the number of spell slots isn't bad. 1/2 progression is generally about 2/3 number of slots. 6 slots instead of 9 at 5th level is not so bad. It's a bit harsh at 3rd level but later it's the slower access to higher level spells that matters a lot more than the number of slots. The number of slots for the is mitigated by the SSI for either but free elixirs, free lesser restorations, and free greater restoration or heal also add to the alchemist. I can cast more spells on an artificer in a day than I can a bard or cleric because of the SSI alone. A 20th level alchemist has 15 slots, 3 bonus random elixirs (random isn't great but players find opportunities to use them), 5 free lesser restorations, 1 free greater restoration or heal, and 10 SSI charges. Full caster progression is 22 slots. It's the typical "lots of weaker magic" concept. Lol, I carry lesser restoration all the time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Best alchemist build
Top