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Best Alternative Magic System for d20
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<blockquote data-quote="Karl Green" data-source="post: 1504608" data-attributes="member: 1467"><p>The alt ones that I have and really like…</p><p></p><p>Sovereign Stone – very interesting system, where you can cast spells all day long, but each spell requires a DC Fortitude check or you take Subdual damage (and NO spell in the game can heal this kind of damage). Also the way you cast a spell is by making a DC check to cast it, but so long as you don’t roll a natural 1, you can try again the next round, adding the result that you had previously to your roll (so if you require a 25 DC and rolled a total of a 16 the first round, the next round you could add to your total and keep casting). So spell casting can take a few rounds, especially for more powerful spells.</p><p></p><p>Midnight is a great one that I really like with Spell Points and Talisman, etc</p><p></p><p>Spellslinger is a Feat based spell casting system. I just started a game this last weekend and it was GREAT. You get the 1st feat for free at first level but you have to take other feats at different levels if you want more 1st level spells, and you can only take the higher level spells after you take the feat at certain levels. </p><p></p><p>I really like the Wheel of Times system also (although that spellcasters are really powerful), where most spells can be cast at different levels (so if you know “Fire Bolt” you can cast it as a 1st though 6th level spell I think; doing different base damage).</p></blockquote><p></p>
[QUOTE="Karl Green, post: 1504608, member: 1467"] The alt ones that I have and really like… Sovereign Stone – very interesting system, where you can cast spells all day long, but each spell requires a DC Fortitude check or you take Subdual damage (and NO spell in the game can heal this kind of damage). Also the way you cast a spell is by making a DC check to cast it, but so long as you don’t roll a natural 1, you can try again the next round, adding the result that you had previously to your roll (so if you require a 25 DC and rolled a total of a 16 the first round, the next round you could add to your total and keep casting). So spell casting can take a few rounds, especially for more powerful spells. Midnight is a great one that I really like with Spell Points and Talisman, etc Spellslinger is a Feat based spell casting system. I just started a game this last weekend and it was GREAT. You get the 1st feat for free at first level but you have to take other feats at different levels if you want more 1st level spells, and you can only take the higher level spells after you take the feat at certain levels. I really like the Wheel of Times system also (although that spellcasters are really powerful), where most spells can be cast at different levels (so if you know “Fire Bolt” you can cast it as a 1st though 6th level spell I think; doing different base damage). [/QUOTE]
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