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General Tabletop Discussion
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Best (and worse) new base classes from WotC
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2597396" data-attributes="member: 12332"><p>I haven't let a Warlock in my games, but that's because I think they're way overpowered. Some of their abilities wouldn't be, but usable-at-will spells of any sort begin to mess up balance in ways I just don't feel like handling right now. (Teleporting, Blasts, etc).</p><p></p><p>I like the Swashbuckler, and combined with some of the various feat choices from Complete Warrior I've seen them be pretty effective. I allow this class in my games.</p><p></p><p>I really like the Marshal from the Miniatures Handbook. It's got a set of core powers not found in any other class, which affect play in pretty new and interesting ways. Unfortunately "new and interesting ways" can often equal "broken", and I pretty easily built 2 of these that ... challenged the GM to entirely change how he wanted to run the game.</p><p></p><p>The healer makes an interesting cohort, and I'd let it into my games, but so far nobody's wanted to play a pacifist with a pretty pony. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I actually ran a very effective Healer NPC that made good use of heightened, extended Sanctuaries.</p><p></p><p>--fje</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2597396, member: 12332"] I haven't let a Warlock in my games, but that's because I think they're way overpowered. Some of their abilities wouldn't be, but usable-at-will spells of any sort begin to mess up balance in ways I just don't feel like handling right now. (Teleporting, Blasts, etc). I like the Swashbuckler, and combined with some of the various feat choices from Complete Warrior I've seen them be pretty effective. I allow this class in my games. I really like the Marshal from the Miniatures Handbook. It's got a set of core powers not found in any other class, which affect play in pretty new and interesting ways. Unfortunately "new and interesting ways" can often equal "broken", and I pretty easily built 2 of these that ... challenged the GM to entirely change how he wanted to run the game. The healer makes an interesting cohort, and I'd let it into my games, but so far nobody's wanted to play a pacifist with a pretty pony. :) I actually ran a very effective Healer NPC that made good use of heightened, extended Sanctuaries. --fje --fje [/QUOTE]
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