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Best and worst con' practices
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<blockquote data-quote="thedungeondelver" data-source="post: 5542169" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Local RPG club constantly shows up at a local RPG con and the GMs run games for...their weekly gaming group. No outreach. None. If I were the club president (who is unfortunately also now the RPG director at the con after I quit) I'd tell them to open recruit for God's sake. Quit bringing your weekly or monthly game to the 'con.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The guys who play <strong>SEEKRIEG</strong> are more than happy to welcome anyone - <em>anyone</em> - into their suite/game area and teach them to play.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">When I ran <strong>WGH3-5</strong> over the course of a couple of years (I initially ran a cut-down adventure that eventually became <strong>WGH2</strong>), I actually built up a "usual" gaming group of 8-10 players and I'd usually have 4-6 additional sign-ups on top of that. </span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The other guys? Yeah not so much.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">That and they refused almost to a one to include any visual element in their games, despite my asking them to (because the RPG part was piggybacked onto an Historical Miniatures gaming club and the powers-that-were at the time asked me to ask them because...well, miniatures).</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">It got frustrating.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Oh...another thing: unless your game is a demo of an heretofore unreleased RPG <em>have characters ready</em>. Seems like a simple thing, but wasting two of four hours of a game creating characters <em>and</em> explaining the rules as you do it, and all with ONE FREAKIN' RULEBOOK for the game (I'm speaking of <strong>WARHAMMER FANTASY ROLE-PLAY</strong>) is bad GMsmanship. </span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">By the time the game's ready to go, half your players are off in la-la land.</span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 5542169, member: 34865"] [font=century gothic] Local RPG club constantly shows up at a local RPG con and the GMs run games for...their weekly gaming group. No outreach. None. If I were the club president (who is unfortunately also now the RPG director at the con after I quit) I'd tell them to open recruit for God's sake. Quit bringing your weekly or monthly game to the 'con. The guys who play [B]SEEKRIEG[/b] are more than happy to welcome anyone - [i]anyone[/i] - into their suite/game area and teach them to play. When I ran [b]WGH3-5[/b] over the course of a couple of years (I initially ran a cut-down adventure that eventually became [B]WGH2[/b]), I actually built up a "usual" gaming group of 8-10 players and I'd usually have 4-6 additional sign-ups on top of that. The other guys? Yeah not so much. That and they refused almost to a one to include any visual element in their games, despite my asking them to (because the RPG part was piggybacked onto an Historical Miniatures gaming club and the powers-that-were at the time asked me to ask them because...well, miniatures). It got frustrating. Oh...another thing: unless your game is a demo of an heretofore unreleased RPG [i]have characters ready[/i]. Seems like a simple thing, but wasting two of four hours of a game creating characters [i]and[/i] explaining the rules as you do it, and all with ONE FREAKIN' RULEBOOK for the game (I'm speaking of [b]WARHAMMER FANTASY ROLE-PLAY[/b]) is bad GMsmanship. By the time the game's ready to go, half your players are off in la-la land. [/font] [/QUOTE]
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