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General Tabletop Discussion
*Dungeons & Dragons
Best and Worst Damage Types
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<blockquote data-quote="CleverNickName" data-source="post: 7904882" data-attributes="member: 50987"><p>Only if your DM uses them, though. The player doesn't have control over what critters they will face. This statistic comes up a lot in these topics, as if the DM were using a computer program to randomly select monsters. But the truth is, there can be 100% resistant/immune creatures in a campaign if the DM decides it. Or 0%. So it's always good to check with your DM before requesting a house-rule like mine.</p><p></p><p>True, depending on the battlefield size and shape that your DM is using. The player has limited control over what the battlefield is going to look like. I'm not comparing <em>fireball </em>to <em>lightning bolt;</em> I'm just describing a house-rule for a spell variant. I don't think it's as big of a deal as you say.</p><p></p><p>I'm only swapping out only the damage types--things like size, shape, range, duration, casting time, components, any extra effects, etc. remain unchanged. The result isn't an unbalanced spell; the result is more versatility for those "other damage types." Again, I'm only talking about a house-rule here, for a single character.</p><p></p><p>If you say so; I think we have different ideas of "better." The house-rule doesn't replace <em>shocking grasp </em>with an electrical <em>firebolt, </em>or even to compare one cantrip versus the other<em>. </em>It just gives my character a signature spell for flavor purposes.</p><p></p><p>I don't follow. Damage and Dex saves are pretty much for combat only. What you mean by "general adventuring"?</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7904882, member: 50987"] Only if your DM uses them, though. The player doesn't have control over what critters they will face. This statistic comes up a lot in these topics, as if the DM were using a computer program to randomly select monsters. But the truth is, there can be 100% resistant/immune creatures in a campaign if the DM decides it. Or 0%. So it's always good to check with your DM before requesting a house-rule like mine. True, depending on the battlefield size and shape that your DM is using. The player has limited control over what the battlefield is going to look like. I'm not comparing [I]fireball [/I]to [I]lightning bolt;[/I] I'm just describing a house-rule for a spell variant. I don't think it's as big of a deal as you say. I'm only swapping out only the damage types--things like size, shape, range, duration, casting time, components, any extra effects, etc. remain unchanged. The result isn't an unbalanced spell; the result is more versatility for those "other damage types." Again, I'm only talking about a house-rule here, for a single character. If you say so; I think we have different ideas of "better." The house-rule doesn't replace [I]shocking grasp [/I]with an electrical [I]firebolt, [/I]or even to compare one cantrip versus the other[I]. [/I]It just gives my character a signature spell for flavor purposes. I don't follow. Damage and Dex saves are pretty much for combat only. What you mean by "general adventuring"? [/QUOTE]
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