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<blockquote data-quote="Esker" data-source="post: 7905095" data-attributes="member: 6966824"><p>It's true, the fact that radiance of the dawn and therefore can be paired with casting spiritual weapon is an underrated quality. </p><p></p><p>As a light cleric I'd probably still open with Spirit Guardians in round 1 unless there was a nicely clumped mob of mooks to fireball, but then, Round 2: Radiance of the Dawn + Spiritual Weapon; Round 3: Maybe <em>another</em> Radiance of the Dawn, depending on the situation? Or maybe Scorching Ray if I thought there were a few enemies I could pick off with it; or just Toll the Dead if I wanted to pace myself. In any case followed by spiritual weapon on whoever in range seems most likely to die.</p><p></p><p>It also occurs to me that the friendly-fire-proof RoD makes it easier to use not on the first round, once everyone is mixed up, thereby opening up Round 1 for your concentration spell (or a fireball). I am seriously considering taking a two-level evocation wizard dip on my tempest cleric so I can blast more freely (also for a few more thunder/lightning spells).</p><p></p><p></p><p></p><p>I think you said this before, but both are CON saves. Thunder is rarely resisted, but not as rarely as radiant, true.</p></blockquote><p></p>
[QUOTE="Esker, post: 7905095, member: 6966824"] It's true, the fact that radiance of the dawn and therefore can be paired with casting spiritual weapon is an underrated quality. As a light cleric I'd probably still open with Spirit Guardians in round 1 unless there was a nicely clumped mob of mooks to fireball, but then, Round 2: Radiance of the Dawn + Spiritual Weapon; Round 3: Maybe [I]another[/I] Radiance of the Dawn, depending on the situation? Or maybe Scorching Ray if I thought there were a few enemies I could pick off with it; or just Toll the Dead if I wanted to pace myself. In any case followed by spiritual weapon on whoever in range seems most likely to die. It also occurs to me that the friendly-fire-proof RoD makes it easier to use not on the first round, once everyone is mixed up, thereby opening up Round 1 for your concentration spell (or a fireball). I am seriously considering taking a two-level evocation wizard dip on my tempest cleric so I can blast more freely (also for a few more thunder/lightning spells). I think you said this before, but both are CON saves. Thunder is rarely resisted, but not as rarely as radiant, true. [/QUOTE]
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