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Best and Worst Editions- For Adventures.
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<blockquote data-quote="Lanefan" data-source="post: 7804207" data-attributes="member: 29398"><p>More or less agree with your assessment but a couple of things leap out at me:</p><p></p><p>Your bit at the end about whether or not an adventure converts to 5e well: who cares? You can't really blame an adventure for not being future-proof, and could perhaps make a better case for asking whether a more recent adventure converts well to older editions in that the more recent writers had those older editions to look at.</p><p></p><p>In light of that, I'd be a bit kinder to 4e adventures in general than you. There's some serious dogs, to be sure, but there's also some that are more than half decent - and even the bad ones are usually good for at least one masterful set-piece battle that can be extracted and ported into something else.</p><p></p><p>3e adventures, other than a few serious high points, are the ones I usually find to be the most dubious; particularly 3rd-party ones, many of which are absolute dreck. PF adventures (which for these purposes I will split out from 3e) are generally a bit better but unless you're running the AP they're written for you've a lot of work to do in stripping out all the backstory (and the Dragonlance adventures from 1e suffer from the same issue).</p><p></p><p>5e adventures, those I'm familiar with anyway, are nicely designed if you want to run the whole AP (i.e. use the whole hardcover book) but, as with any one-big-book adventures, are a PITA for the DM to run unless said DM is willing to do a lot of photocopying of maps and so forth.</p><p></p><p>So for me the order would probably go</p><p></p><p>1e-B/X-BECMI (when it comes to adventures I always lump these together as they're so easily interchanged)</p><p></p><p>then a big drop to</p><p></p><p>2e</p><p>5e</p><p>PF</p><p>4e</p><p>3e</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7804207, member: 29398"] More or less agree with your assessment but a couple of things leap out at me: Your bit at the end about whether or not an adventure converts to 5e well: who cares? You can't really blame an adventure for not being future-proof, and could perhaps make a better case for asking whether a more recent adventure converts well to older editions in that the more recent writers had those older editions to look at. In light of that, I'd be a bit kinder to 4e adventures in general than you. There's some serious dogs, to be sure, but there's also some that are more than half decent - and even the bad ones are usually good for at least one masterful set-piece battle that can be extracted and ported into something else. 3e adventures, other than a few serious high points, are the ones I usually find to be the most dubious; particularly 3rd-party ones, many of which are absolute dreck. PF adventures (which for these purposes I will split out from 3e) are generally a bit better but unless you're running the AP they're written for you've a lot of work to do in stripping out all the backstory (and the Dragonlance adventures from 1e suffer from the same issue). 5e adventures, those I'm familiar with anyway, are nicely designed if you want to run the whole AP (i.e. use the whole hardcover book) but, as with any one-big-book adventures, are a PITA for the DM to run unless said DM is willing to do a lot of photocopying of maps and so forth. So for me the order would probably go 1e-B/X-BECMI (when it comes to adventures I always lump these together as they're so easily interchanged) then a big drop to 2e 5e PF 4e 3e [/QUOTE]
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