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<blockquote data-quote="oreofox" data-source="post: 7804236" data-attributes="member: 6776240"><p>It kinda depends on what you want. A large number of the older adventures were dungeon crawls. If you or your players don't care for those (quite a common occurrence in my experience), those won't be very fun. I'm running B7 (Rahasia), but I am having a tough time getting the motivation to continue with it (players are on lower level, and just met Ular-Taman in the Lower Temple level. They are about to come across The Rahib, and I am thinking of just ending it at that, instead of going through the next 50+ rooms within the Tower.</p><p></p><p>As for the other adventures in the various editions:</p><p></p><p>1e had some very iconic adventures, which were again, mostly dungeon crawls with some story tacked on. The Dragonlance adventures made for better novel reading than adventure playing. I haven't looked much into the BECMI adventures, but if they are anything like Rahasia, I'll pass.</p><p></p><p>3rd edition... I didn't run anything from here. I did, however, run through that 3 page web adventure "Something's Cooking", but it wasn't that bad because it was so short. I attempted to run Forge of Fury (the one included in Yawning Portal), but the group fell apart. That one wasn't too bad.</p><p></p><p>4e I never played, though when Princes of the Apocalypse was announced, I ran through "The Elder Elemental Eye", or whatever it was called, with the insane dwarf brothers. It wasn't too bad. Then PotA came out, and that was a bit disappointing. Never gave much attention to the other adventures.</p><p></p><p>5e has been... disappointing. The Tiamat adventures were god awful, PotA wasn't much better. I tried playing through Strahd but got bored (of course, this was a pbp, but I was never really into the whole gothic horror stuff). I'm in a game that seems to mash up OotA and ToA, with a bit of some of the Yawning Portal adventures, and quite honestly I am not really having much fun with those. The madness crap from OotA and the death curse from ToA is the complete opposite of fun.</p><p></p><p>Pathfinder 1e adventures have some promising premises. I tried Kingmaker, but a player ended up cheating so I ended that. I played in a Crimson Throne game, and had fun for the most part, until some drama happened (plus, with about 10 players, in a PF game, was just too much). I finished Wrath of the Righteous, but I wish I would have quit after the 2nd month when the magus 1-shot a rather strong drake. I was bored with Second Darkness (I hate drow).</p><p></p><p>I still prefer to make my own adventures. Made a halloween themed one based on the Peanuts and the Great Pumpkin for last year. Players seemed to enjoy that one. Though it can be tough making them when no one gives any backstory.</p><p></p><p>Also, the adventure paths (the Pathfinder ones as well as the 5e ones, minus YP and Saltmarsh) can be rather tough to shove into a DM's homebrew world. At least, it is in mine.</p></blockquote><p></p>
[QUOTE="oreofox, post: 7804236, member: 6776240"] It kinda depends on what you want. A large number of the older adventures were dungeon crawls. If you or your players don't care for those (quite a common occurrence in my experience), those won't be very fun. I'm running B7 (Rahasia), but I am having a tough time getting the motivation to continue with it (players are on lower level, and just met Ular-Taman in the Lower Temple level. They are about to come across The Rahib, and I am thinking of just ending it at that, instead of going through the next 50+ rooms within the Tower. As for the other adventures in the various editions: 1e had some very iconic adventures, which were again, mostly dungeon crawls with some story tacked on. The Dragonlance adventures made for better novel reading than adventure playing. I haven't looked much into the BECMI adventures, but if they are anything like Rahasia, I'll pass. 3rd edition... I didn't run anything from here. I did, however, run through that 3 page web adventure "Something's Cooking", but it wasn't that bad because it was so short. I attempted to run Forge of Fury (the one included in Yawning Portal), but the group fell apart. That one wasn't too bad. 4e I never played, though when Princes of the Apocalypse was announced, I ran through "The Elder Elemental Eye", or whatever it was called, with the insane dwarf brothers. It wasn't too bad. Then PotA came out, and that was a bit disappointing. Never gave much attention to the other adventures. 5e has been... disappointing. The Tiamat adventures were god awful, PotA wasn't much better. I tried playing through Strahd but got bored (of course, this was a pbp, but I was never really into the whole gothic horror stuff). I'm in a game that seems to mash up OotA and ToA, with a bit of some of the Yawning Portal adventures, and quite honestly I am not really having much fun with those. The madness crap from OotA and the death curse from ToA is the complete opposite of fun. Pathfinder 1e adventures have some promising premises. I tried Kingmaker, but a player ended up cheating so I ended that. I played in a Crimson Throne game, and had fun for the most part, until some drama happened (plus, with about 10 players, in a PF game, was just too much). I finished Wrath of the Righteous, but I wish I would have quit after the 2nd month when the magus 1-shot a rather strong drake. I was bored with Second Darkness (I hate drow). I still prefer to make my own adventures. Made a halloween themed one based on the Peanuts and the Great Pumpkin for last year. Players seemed to enjoy that one. Though it can be tough making them when no one gives any backstory. Also, the adventure paths (the Pathfinder ones as well as the 5e ones, minus YP and Saltmarsh) can be rather tough to shove into a DM's homebrew world. At least, it is in mine. [/QUOTE]
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