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Best and Worst of 2005?
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<blockquote data-quote="Barendd Nobeard" data-source="post: 2806290" data-attributes="member: 960"><p>Worst moment in a role-playing game:</p><p></p><p>Tie!</p><p></p><p>(1) As the party discussed footwear, the beholder attacked. Sadly, we <u>knew</u> we were hunting some big nasty. In his lair. But stopped to discuss and swap footwear (slippers of spider climbing, winged boots, boots of striding and springing).</p><p></p><p>(2) A Call of Cthulhu game. In the last session, one player had his character steal money from another character. While most of the other characters were on the first floor of the house, he went up to the bed rooms on the second floor. One character was sitting in his room, so the thief didn't go into that room (but the two characters did see each other). He went into the other rooms, found a character's money stash and took it. He ransacked his own room (for "cover," I suppose). Then he ran back downstairs and shouted, "Someone's gone through our stuff!" Everyone trudged upstairs and looked through their belongings. The missing money was noticed. Asked, "Did you see anything?" the character resting in his room just said, "Him," pointed to the thief.</p><p></p><p>Mind you, all of this was happening as everyone else at the table told the player not to do it. Repeatedly. (here's where that "rolls eyes" smily would be useful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>A couple of the other characters wanted to kill him (they were in rural Maine; the chances of getting caught were practially nil; I even told them that). They let him live, but didn't trust him. Later, when a combat ensued, he was the first--and only--character to die. The dice's judgment is final!</p><p></p><p></p><p></p><p>Best product:</p><p></p><p>I love my flip-map from SteelSqwire. Much more portable than a battlemat.</p><p></p><p></p><p></p><p>No media or real life events really effected our games. Had I been running a modern Delta Green game, PCs would have immediately gone to New Orleans after hurricane Katrina.</p><p></p><p></p><p></p><p>If you do hand out awards, you might want to make sure everyone gets something and they're either all serious or all humorous. While many people play games for fun, most people still hate losing--even if it's just the "Role-playing Oscar" for a home game! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 2806290, member: 960"] Worst moment in a role-playing game: Tie! (1) As the party discussed footwear, the beholder attacked. Sadly, we [u]knew[/u] we were hunting some big nasty. In his lair. But stopped to discuss and swap footwear (slippers of spider climbing, winged boots, boots of striding and springing). (2) A Call of Cthulhu game. In the last session, one player had his character steal money from another character. While most of the other characters were on the first floor of the house, he went up to the bed rooms on the second floor. One character was sitting in his room, so the thief didn't go into that room (but the two characters did see each other). He went into the other rooms, found a character's money stash and took it. He ransacked his own room (for "cover," I suppose). Then he ran back downstairs and shouted, "Someone's gone through our stuff!" Everyone trudged upstairs and looked through their belongings. The missing money was noticed. Asked, "Did you see anything?" the character resting in his room just said, "Him," pointed to the thief. Mind you, all of this was happening as everyone else at the table told the player not to do it. Repeatedly. (here's where that "rolls eyes" smily would be useful ;) ) A couple of the other characters wanted to kill him (they were in rural Maine; the chances of getting caught were practially nil; I even told them that). They let him live, but didn't trust him. Later, when a combat ensued, he was the first--and only--character to die. The dice's judgment is final! Best product: I love my flip-map from SteelSqwire. Much more portable than a battlemat. No media or real life events really effected our games. Had I been running a modern Delta Green game, PCs would have immediately gone to New Orleans after hurricane Katrina. If you do hand out awards, you might want to make sure everyone gets something and they're either all serious or all humorous. While many people play games for fun, most people still hate losing--even if it's just the "Role-playing Oscar" for a home game! :) [/QUOTE]
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