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Best and Worst of 2005?
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<blockquote data-quote="edemaitre" data-source="post: 2806312" data-attributes="member: 3372"><p><strong>Best and worst of 2005</strong></p><p></p><p>Best moment in a role-playing game: A one-shot in which some college chums got to play characters they first created more than 15 years ago (in real time, not just "game time") and to meet my current group. The party came up with a plan ("It's crazy, but it just might work") and infiltrated a flying citadel used as a mobile platform for metallic dragons. As battle ensued, the Halfling Rogue dodged melee and leapt onto the floating crystal used to levitate the entire structure, destroying it and helping to secure an entire kingdom...</p><p></p><p>Worst moment in a role-playing game: Early this past spring, due to usual seasonal turnover, chronic personality and gaming style conflicts, and my own fatigue with higher-level scenarios, there was a session in which the party members realized that they wouldn't be able to complete their quests...</p><p></p><p>Best products, d20 or otherwise:</p><p>-Green Ronin's Mythic Vistas series, including the long-awaited "Thieves' World" adaptation</p><p>-D20 "Mutants & Masterminds" Second Edition superhero game</p><p>-D20 "Spycraft" 2.0 espionage system</p><p>-GURPS Fourth Edition (Steve Jackson Games' Generic Universal Role-Playing System)</p><p></p><p>Books/televison/movies/media/events of 2005 that shaped your game (in no particular order):</p><p></p><p>-"Farscape: Peacekeeper Wars" and "Serenity" for showing how to wrap up a good story (for which there very good D20 supplements)</p><p></p><p>-"Batman Begins" and "Smallville" for redeeming our faith in DC Comics adaptations (see "Mutants & Masterminds above, as well as "Big Eyes, Small Mouth" for modeling "Teen Titans" or "Justice League Unlimited")</p><p></p><p>-"Star Wars Episode III: Revenge of the Sith" for finally realizing George Lucas' promise (if only it got support in gaming books, but D20 "Traveller" will do)</p><p></p><p>-"Doctor Who" for proving that even without "Star Trek," classic SF can be revived (I've used GURPS "Time Travel/Infinite Worlds" or GURPS/D20 "Prime Directive" for campaigns with these themes)</p><p></p><p>-"Stargate SG1" for realistic military teamwork and good old-fashioned space opera (see "Farscape" and "Serenity/Firefly" comment above; there's another a good D20 reference)</p><p></p><p>-"Veronica Mars" for showing how to balance story arcs with episodic mysteries (waiting on the second edition of the "Buffy: the Vampire Slayer" RPG)</p><p></p><p>-"Harry Potter [4] and the Goblet of Fire" and "The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe" for keeping fantasy alive on the big screen and introducing younger viewers to it (see D20 "Redhurst Academy" and "Castles and Crusades" for gaming examples)</p><p></p><p>These are, of course, my own opinions. I'll leave the worst games/movies/TV to other folks, since I'd rather stay positive.</p><p></p><p>Happy holidays, and may all genre fans/role-players have a great new year!</p></blockquote><p></p>
[QUOTE="edemaitre, post: 2806312, member: 3372"] [b]Best and worst of 2005[/b] Best moment in a role-playing game: A one-shot in which some college chums got to play characters they first created more than 15 years ago (in real time, not just "game time") and to meet my current group. The party came up with a plan ("It's crazy, but it just might work") and infiltrated a flying citadel used as a mobile platform for metallic dragons. As battle ensued, the Halfling Rogue dodged melee and leapt onto the floating crystal used to levitate the entire structure, destroying it and helping to secure an entire kingdom... Worst moment in a role-playing game: Early this past spring, due to usual seasonal turnover, chronic personality and gaming style conflicts, and my own fatigue with higher-level scenarios, there was a session in which the party members realized that they wouldn't be able to complete their quests... Best products, d20 or otherwise: -Green Ronin's Mythic Vistas series, including the long-awaited "Thieves' World" adaptation -D20 "Mutants & Masterminds" Second Edition superhero game -D20 "Spycraft" 2.0 espionage system -GURPS Fourth Edition (Steve Jackson Games' Generic Universal Role-Playing System) Books/televison/movies/media/events of 2005 that shaped your game (in no particular order): -"Farscape: Peacekeeper Wars" and "Serenity" for showing how to wrap up a good story (for which there very good D20 supplements) -"Batman Begins" and "Smallville" for redeeming our faith in DC Comics adaptations (see "Mutants & Masterminds above, as well as "Big Eyes, Small Mouth" for modeling "Teen Titans" or "Justice League Unlimited") -"Star Wars Episode III: Revenge of the Sith" for finally realizing George Lucas' promise (if only it got support in gaming books, but D20 "Traveller" will do) -"Doctor Who" for proving that even without "Star Trek," classic SF can be revived (I've used GURPS "Time Travel/Infinite Worlds" or GURPS/D20 "Prime Directive" for campaigns with these themes) -"Stargate SG1" for realistic military teamwork and good old-fashioned space opera (see "Farscape" and "Serenity/Firefly" comment above; there's another a good D20 reference) -"Veronica Mars" for showing how to balance story arcs with episodic mysteries (waiting on the second edition of the "Buffy: the Vampire Slayer" RPG) -"Harry Potter [4] and the Goblet of Fire" and "The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe" for keeping fantasy alive on the big screen and introducing younger viewers to it (see D20 "Redhurst Academy" and "Castles and Crusades" for gaming examples) These are, of course, my own opinions. I'll leave the worst games/movies/TV to other folks, since I'd rather stay positive. Happy holidays, and may all genre fans/role-players have a great new year! [/QUOTE]
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