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Best and Worst of 2005?
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<blockquote data-quote="FireLance" data-source="post: 2807685" data-attributes="member: 3424"><p>Other than Merric, there's me and possibly a few others as well. I like it because it's a new system to tap supernatural abilities that requires less bookkeeping than spells and psionics. I guess it isn't to everyone's taste, but one man's meat, and all that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Now, on-topic.</p><p></p><p><strong>Best Gaming Moment</strong></p><p>In a game I DM'ed, a half-dragon tyrannosaurus swallowed the warmage whole. The other party members wounded it heavily, and when it was the warmage's turn, he made his Concentration check and cast the only spell that he had without somatic and material components: <em>shout</em>. The tyrannosaurus failed the save (rolled a 1 as I recall), took enough damage to push it into the double-digit negatives, and I ruled that its stomach basically exploded outwards, and the gore-soaked warmage strode out of the lifeless husk.</p><p></p><p><strong>Worst Gaming Moment</strong></p><p>In another game, we were on a mission for the King and the DM made us jump through hoops in order to raise enough money to buy passage on a ship. The ship's captain requested more money than the King's Prime Minister had with him when he accompanied us to the ship and refused to take us without the additional payment. When we went back to the palace to get more money, we discovered that the treasury had just been robbed. We tried to raise money by entering a gladitorial tournament and betting on ourselves, but both the owner of the arena and the bookmaker we placed bets with could not afford to pay us when we won. The same thing happened when we tried to win more money at the gambling hall. Fortunately, the DM sensed our rapidly growing frustration and introduced the secret cultists who were trying to sabotage our mission at this stage (he later confessed that he had planned a few other events before this would have happened) because our nominally good-aligned party was almost ready to take over the captain's ship by force.</p><p></p><p><strong>Most Used Products</strong></p><p>The books I got the most use out of were Complete Adventurer, Complete Arcane and Races of Eberron. The two books which I haven't really made much use of yet because they were only recently released, but which I think have great potential, are Heroes of Valor and Spell Compendium. Overall, I think it's been a pretty good year for WotC.</p><p></p><p><strong>Least Used Products</strong></p><p>The books that I think I will probably not use much of are Heroes of Battle and Explorer's Handbook. This year, I also picked up pdfs of Unorthodox Paladins and Heroes of Code. Unfortunately, I don't think I will get much use out of them either. It's probably just me, but I find that non-WotC products are generally not to my taste. In the past, I've picked up Unorthodox Paladins, Arcana Unearthed and Mindscapes and didn't really like them.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2807685, member: 3424"] Other than Merric, there's me and possibly a few others as well. I like it because it's a new system to tap supernatural abilities that requires less bookkeeping than spells and psionics. I guess it isn't to everyone's taste, but one man's meat, and all that. :p Now, on-topic. [B]Best Gaming Moment[/B] In a game I DM'ed, a half-dragon tyrannosaurus swallowed the warmage whole. The other party members wounded it heavily, and when it was the warmage's turn, he made his Concentration check and cast the only spell that he had without somatic and material components: [I]shout[/I]. The tyrannosaurus failed the save (rolled a 1 as I recall), took enough damage to push it into the double-digit negatives, and I ruled that its stomach basically exploded outwards, and the gore-soaked warmage strode out of the lifeless husk. [B]Worst Gaming Moment[/B] In another game, we were on a mission for the King and the DM made us jump through hoops in order to raise enough money to buy passage on a ship. The ship's captain requested more money than the King's Prime Minister had with him when he accompanied us to the ship and refused to take us without the additional payment. When we went back to the palace to get more money, we discovered that the treasury had just been robbed. We tried to raise money by entering a gladitorial tournament and betting on ourselves, but both the owner of the arena and the bookmaker we placed bets with could not afford to pay us when we won. The same thing happened when we tried to win more money at the gambling hall. Fortunately, the DM sensed our rapidly growing frustration and introduced the secret cultists who were trying to sabotage our mission at this stage (he later confessed that he had planned a few other events before this would have happened) because our nominally good-aligned party was almost ready to take over the captain's ship by force. [B]Most Used Products[/B] The books I got the most use out of were Complete Adventurer, Complete Arcane and Races of Eberron. The two books which I haven't really made much use of yet because they were only recently released, but which I think have great potential, are Heroes of Valor and Spell Compendium. Overall, I think it's been a pretty good year for WotC. [B]Least Used Products[/B] The books that I think I will probably not use much of are Heroes of Battle and Explorer's Handbook. This year, I also picked up pdfs of Unorthodox Paladins and Heroes of Code. Unfortunately, I don't think I will get much use out of them either. It's probably just me, but I find that non-WotC products are generally not to my taste. In the past, I've picked up Unorthodox Paladins, Arcana Unearthed and Mindscapes and didn't really like them. [/QUOTE]
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