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Best (and worst) of 2006
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<blockquote data-quote="EyeontheMountain" data-source="post: 3247858" data-attributes="member: 32338"><p>Best:</p><p></p><p>Complete Mage</p><p>Red Hand</p><p>PHB II</p><p></p><p>Overall, Wizards did some good hings forthe D&D game this year including alterate calss features, and some good new base classes and options. Not as much as I would have hoped, given my rant below, but not bad.</p><p></p><p></p><p></p><p>Not as good as I hoped</p><p>Fiendish Codex I and II</p><p>Cityscape</p><p>FR and Eberron stuff</p><p></p><p>Here, these books just do not fit my bill, and thus it makes me wonder what else Wizards could have made to fit my game. I never minded too much when Wizards had one alternate campaign world getting love, but with two, a seemingly 50% of he books they come out with</p><p> get an automatic pass from me. That's a lot of wasted months for my gaming dollar.</p><p></p><p></p><p></p><p>And plain bad</p><p>Tome of Magic</p><p>Book of 9 swords</p><p>Weapons of Legacy</p><p>Magic of Incarnum</p><p></p><p>Maybe they are good books flavour-wise and mechanically, but they really push the game in a way I just do not want to go, and more annoyingly have the effect of splitting the gaming community into smaller groups. (Especially the online community whre I do most of my playing) Do you allow this/that? is bad enough with the races and completes and DMs who love/like various prestige classes, races and feats, but the above four books add whole new areas to D&D, areas that can have a profound, and poorly tested effect on the game. How does Incarnum fit into an existing gmae? It doesn't. It neds a world built around it. Same for trunamers, shadow magic, Warblades and on and on and on. I do wish wizards would stop testing out 4E ideas in 3.5 books.</p></blockquote><p></p>
[QUOTE="EyeontheMountain, post: 3247858, member: 32338"] Best: Complete Mage Red Hand PHB II Overall, Wizards did some good hings forthe D&D game this year including alterate calss features, and some good new base classes and options. Not as much as I would have hoped, given my rant below, but not bad. Not as good as I hoped Fiendish Codex I and II Cityscape FR and Eberron stuff Here, these books just do not fit my bill, and thus it makes me wonder what else Wizards could have made to fit my game. I never minded too much when Wizards had one alternate campaign world getting love, but with two, a seemingly 50% of he books they come out with get an automatic pass from me. That's a lot of wasted months for my gaming dollar. And plain bad Tome of Magic Book of 9 swords Weapons of Legacy Magic of Incarnum Maybe they are good books flavour-wise and mechanically, but they really push the game in a way I just do not want to go, and more annoyingly have the effect of splitting the gaming community into smaller groups. (Especially the online community whre I do most of my playing) Do you allow this/that? is bad enough with the races and completes and DMs who love/like various prestige classes, races and feats, but the above four books add whole new areas to D&D, areas that can have a profound, and poorly tested effect on the game. How does Incarnum fit into an existing gmae? It doesn't. It neds a world built around it. Same for trunamers, shadow magic, Warblades and on and on and on. I do wish wizards would stop testing out 4E ideas in 3.5 books. [/QUOTE]
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