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Best (and worst) of 2006
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<blockquote data-quote="FireLance" data-source="post: 3248227" data-attributes="member: 3424"><p>I'm a big fan of innovative mechanics, so my picks for the best of 2006 are:</p><p></p><p>1. <strong>The Book of Nine Swords:</strong> For the brilliant maneuver mechanic and for changing the pace of the game from per day to per encounter.</p><p></p><p>2. <strong>PHB II:</strong> For excellent new base classes, alternate class features, and high-level feats.</p><p></p><p>3. <strong>Complete Mage:</strong> For the reserve feats.</p><p></p><p>4. <strong>Races of the Dragon:</strong> For the Dragonborn, which fully fleshed out the "racial advantage increasing with level" idea first introduced by the Raptorans in Races of the Wild.</p><p></p><p>5. <strong>Dragonmarked:</strong> For making dragonmarks cool.</p><p></p><p>Honorable mention: <strong>Tome of Magic</strong> for the binder, <strong>Dragon Magic</strong> for draconic feats, <strong>Monster Manual IV</strong> for the Spawn of Tiamat, <strong>Fiendish Codex I</strong> for new demons, <strong>Expedition to Castle Ravenloft</strong> and <strong>Scourge of the Howling Horde</strong> for the new encounter format, <strong>Three-Dragon Ante</strong> because it's a fun game, and <strong>Dungeon Tiles</strong> because they are useful and look great.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3248227, member: 3424"] I'm a big fan of innovative mechanics, so my picks for the best of 2006 are: 1. [B]The Book of Nine Swords:[/B] For the brilliant maneuver mechanic and for changing the pace of the game from per day to per encounter. 2. [B]PHB II:[/B] For excellent new base classes, alternate class features, and high-level feats. 3. [B]Complete Mage:[/B] For the reserve feats. 4. [B]Races of the Dragon:[/B] For the Dragonborn, which fully fleshed out the "racial advantage increasing with level" idea first introduced by the Raptorans in Races of the Wild. 5. [B]Dragonmarked:[/B] For making dragonmarks cool. Honorable mention: [B]Tome of Magic[/B] for the binder, [B]Dragon Magic[/B] for draconic feats, [B]Monster Manual IV[/B] for the Spawn of Tiamat, [B]Fiendish Codex I[/B] for new demons, [B]Expedition to Castle Ravenloft[/B] and [B]Scourge of the Howling Horde[/B] for the new encounter format, [B]Three-Dragon Ante[/B] because it's a fun game, and [B]Dungeon Tiles[/B] because they are useful and look great. [/QUOTE]
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