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<blockquote data-quote="ivocaliban" data-source="post: 3248260" data-attributes="member: 17596"><p><strong>Best</strong></p><p></p><p><em>Fiendish Codex II: Tyrants of the Nine Hells</em>: I may be one of the few that prefers this book to it's predecessor. I'm not sure if it was the organization, the useful hooks, or the presence of Robin D. Laws that made me fall in love with this book, but I found it one of the best reads of D&D 2006. I also have no problem with the constantly shifting power structure. Honestly, how much difference can there be between a corporation and the hierarchy of hell?</p><p></p><p><em>Player's Handbook II</em>: This book has gotten far more use in my campaign than any other book released in 2006. Originally, I had no intention of buying it, but after hearing more about it, I decided to give in. For me, it's turned out to be one of the most inspirational books released by WotC to date. </p><p></p><p><em>Fiendish Codex I: Hordes of the Abyss</em>: While I did say I enjoyed reading <em>Tyrants of the Nine Hells</em> more than this particular volume, there should be no doubt that it's a fantastic book. Demons are a bit more fun to use in the overall scheme of things (in fact, they're far more prevalent in my current campaign than devils), so there's also no doubt this book will be seeing a lot of use.</p><p></p><p></p><p></p><p></p><p><strong>Worst</strong></p><p></p><p><em>Races of the Dragon</em>: Stretching thin and already stretched series, <em>Races of the Dragon</em> is in my opinion, unnecessary. While I did actually enjoy the section on kobolds, the other races kept me from purchasing the book. I didn't care for the the new featured races in the first three <em>Races</em> books, but I still bought them for the information on the familiar races (and the "Other Races" sections had an interesting choice or two, as well). Unfortunately, kobolds alone was not enough to make me purchase this book. </p><p></p><p><em>Cityscape</em>: I really wanted to like this book, but after spending an hour or so perusing it last month, I came to the conclusion that it would never see any use if I purchased it. While there were some interesting features, the overall product was a sore disappointment. Interestingly enough, I didn't realize this was supposed to be part of the "Environmental Series" until after I'd had a chance to browse through the book personally. Unfortunately, it falls far short of those rather remarkable tomes in almost every way.</p><p></p><p><em>Tome of Magic</em>: What a strange duck this turned out to be. I was originally intrigued by the concept of having "new" styles of magic. Pact magic brought to mind Elric, Shadow magic has always been on the fringes of D&D, and Truename magic took me back to mythical Egypt (and a brief run as a World of Darkness mummy a decade ago). Unfortunately, this massive volume was too large, too pricey, too pretty (Yes, I said it. I'm not a fan of the comic book style art of Eberron or this book.)...too everything! In the end, I think I didn't care for the new magic systems for the same reason that I don't like psionics: more rules and systems equals more complications and headaches.</p></blockquote><p></p>
[QUOTE="ivocaliban, post: 3248260, member: 17596"] [B]Best[/B] [I]Fiendish Codex II: Tyrants of the Nine Hells[/I]: I may be one of the few that prefers this book to it's predecessor. I'm not sure if it was the organization, the useful hooks, or the presence of Robin D. Laws that made me fall in love with this book, but I found it one of the best reads of D&D 2006. I also have no problem with the constantly shifting power structure. Honestly, how much difference can there be between a corporation and the hierarchy of hell? [I]Player's Handbook II[/I]: This book has gotten far more use in my campaign than any other book released in 2006. Originally, I had no intention of buying it, but after hearing more about it, I decided to give in. For me, it's turned out to be one of the most inspirational books released by WotC to date. [I]Fiendish Codex I: Hordes of the Abyss[/I]: While I did say I enjoyed reading [I]Tyrants of the Nine Hells[/I] more than this particular volume, there should be no doubt that it's a fantastic book. Demons are a bit more fun to use in the overall scheme of things (in fact, they're far more prevalent in my current campaign than devils), so there's also no doubt this book will be seeing a lot of use. [B]Worst[/B] [I]Races of the Dragon[/I]: Stretching thin and already stretched series, [I]Races of the Dragon[/I] is in my opinion, unnecessary. While I did actually enjoy the section on kobolds, the other races kept me from purchasing the book. I didn't care for the the new featured races in the first three [I]Races[/I] books, but I still bought them for the information on the familiar races (and the "Other Races" sections had an interesting choice or two, as well). Unfortunately, kobolds alone was not enough to make me purchase this book. [I]Cityscape[/I]: I really wanted to like this book, but after spending an hour or so perusing it last month, I came to the conclusion that it would never see any use if I purchased it. While there were some interesting features, the overall product was a sore disappointment. Interestingly enough, I didn't realize this was supposed to be part of the "Environmental Series" until after I'd had a chance to browse through the book personally. Unfortunately, it falls far short of those rather remarkable tomes in almost every way. [I]Tome of Magic[/I]: What a strange duck this turned out to be. I was originally intrigued by the concept of having "new" styles of magic. Pact magic brought to mind Elric, Shadow magic has always been on the fringes of D&D, and Truename magic took me back to mythical Egypt (and a brief run as a World of Darkness mummy a decade ago). Unfortunately, this massive volume was too large, too pricey, too pretty (Yes, I said it. I'm not a fan of the comic book style art of Eberron or this book.)...too everything! In the end, I think I didn't care for the new magic systems for the same reason that I don't like psionics: more rules and systems equals more complications and headaches. [/QUOTE]
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