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<blockquote data-quote="The Human Target" data-source="post: 3248433" data-attributes="member: 22574"><p>Sticking mostly to WotC stuff.</p><p></p><p>And for the record, I love the new comic-style art WotC is using.</p><p></p><p>Best-</p><p></p><p>Three Dragon Ante- A fun and fast little game that I've gotten gamers and non-gamers alike to play and enjoy with me. And the character generation method they had in Dragon (or Dungeon, I forget) was really pretty well done and a neat alternative.</p><p></p><p>Dungeon and Dragon- Both have really become must buys for me. Lots of useful new articles, and a real constantly high level of quality. </p><p></p><p>Player's Handbook II & Tome of Battle: The Book of Nine Swords- Books that really get points for trying to break some conventions. They really take the game into some new and interesting directions. I see a lot of ideas I hope make it into the next edition of the game.</p><p></p><p>Dragons of Faerûn- A strong book. Everyone might not need it, but I did. An dits a fun read.</p><p></p><p>Player's Guide to Eberron- Any Eberron player or DM could get a lot of use out of this book. </p><p></p><p>Meh books-</p><p></p><p>Power of Faerûn- An excellent book in its own right, but not really at all what I was expecting. All fluff, no crunch. Nothing very "epic level" about it.</p><p></p><p>Ptolus- I'm not gonna badmouth the book in terms of effort. There is just so much there, and so much of it is thoughtful and well put together. Its a really mammoth accomplishment. But unfortunately, I really don't like the setting itself. Nothing sparked my creative interest. Its pretty vanilla. </p><p></p><p>Races of the Dragon- Scrapping the bottom of the barrel race wise. I like kobolds and all, but nothing here really felt important. </p><p></p><p>Worst- </p><p></p><p>Monster Manual IV- I like the new easy to read stat blocks. But not all monsters need as much flavor and explanation as they get in this book. Especially when many of them are boring retreads of monsters archetypes we've seen a dozen times.</p><p></p><p>Mysteries of the Moonsea- I echo the sentiment of everyone else. I love the Realms, but this was a failed experiment to me. </p><p></p><p>Complete Psionic- On its own, this was a bad book. Poor classes, powers, PRCS, and feats. But considering how little psionic support there is, it goes from bad to terrible. The onlt Complete book I think can be completely ignored for expanded play.</p></blockquote><p></p>
[QUOTE="The Human Target, post: 3248433, member: 22574"] Sticking mostly to WotC stuff. And for the record, I love the new comic-style art WotC is using. Best- Three Dragon Ante- A fun and fast little game that I've gotten gamers and non-gamers alike to play and enjoy with me. And the character generation method they had in Dragon (or Dungeon, I forget) was really pretty well done and a neat alternative. Dungeon and Dragon- Both have really become must buys for me. Lots of useful new articles, and a real constantly high level of quality. Player's Handbook II & Tome of Battle: The Book of Nine Swords- Books that really get points for trying to break some conventions. They really take the game into some new and interesting directions. I see a lot of ideas I hope make it into the next edition of the game. Dragons of Faerûn- A strong book. Everyone might not need it, but I did. An dits a fun read. Player's Guide to Eberron- Any Eberron player or DM could get a lot of use out of this book. Meh books- Power of Faerûn- An excellent book in its own right, but not really at all what I was expecting. All fluff, no crunch. Nothing very "epic level" about it. Ptolus- I'm not gonna badmouth the book in terms of effort. There is just so much there, and so much of it is thoughtful and well put together. Its a really mammoth accomplishment. But unfortunately, I really don't like the setting itself. Nothing sparked my creative interest. Its pretty vanilla. Races of the Dragon- Scrapping the bottom of the barrel race wise. I like kobolds and all, but nothing here really felt important. Worst- Monster Manual IV- I like the new easy to read stat blocks. But not all monsters need as much flavor and explanation as they get in this book. Especially when many of them are boring retreads of monsters archetypes we've seen a dozen times. Mysteries of the Moonsea- I echo the sentiment of everyone else. I love the Realms, but this was a failed experiment to me. Complete Psionic- On its own, this was a bad book. Poor classes, powers, PRCS, and feats. But considering how little psionic support there is, it goes from bad to terrible. The onlt Complete book I think can be completely ignored for expanded play. [/QUOTE]
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