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<blockquote data-quote="Soel" data-source="post: 3248535" data-attributes="member: 30024"><p>Best-</p><p><strong>Tome of Magic</strong> - Even for all its flaws (all classed therein need a little tinkering upwards,)</p><p> it still is a wonderful book that has filled me with lots of inspiration. I want to play all of the classes!</p><p></p><p><strong>Tome of Battle</strong> - Great addition to D&D overall.</p><p></p><p><strong>Player's Handbook 2</strong> - Nice feats for higher level melee types, and new design elements on spells makes this a nice book.</p><p></p><p><strong>Book of Templates-Deluxe Edition</strong> - (might have come out in '05, not sure,) This, along with Green Ronin's Advanced Bestiary are wonderful additions to any dm's arsenal.</p><p></p><p><strong>Untapped Potential</strong> - Much better supplement than Complete Psionic. The powers section really shines, but you'll likely find a lot of useful things if you use psionics.</p><p></p><p></p><p>Worst-</p><p><strong>Complete Psionic</strong> - It just failed on nearly every level. I hate all the classes, except for maybe the Erudite. Only redeemable things are the few good powers inside.</p><p></p><p></p><p>Mixed-</p><p><strong>Monster Manual IV</strong> - Loved the extended ecologies/info sections, hated the MM1 classed monsters (and the filler reprint of their ecology sections,) the maps (just doesn't belong in a monster book,) and the sheer number of Spawn of Tiamat creatures (too much of one type of critter is a no-no.)</p><p></p><p><strong>Complete Mage</strong> - Like Reserve Feats, hate the "repeat" feats and spells (those that require you to perform the same action in subsequent rounds. Kinda going backwards design-wise here, I think,) Also, not nearly enough new Invocations for the Warlock (even just 3 more pages would hav</p><p>e been great!)</p></blockquote><p></p>
[QUOTE="Soel, post: 3248535, member: 30024"] Best- [B]Tome of Magic[/B] - Even for all its flaws (all classed therein need a little tinkering upwards,) it still is a wonderful book that has filled me with lots of inspiration. I want to play all of the classes! [B]Tome of Battle[/B] - Great addition to D&D overall. [B]Player's Handbook 2[/B] - Nice feats for higher level melee types, and new design elements on spells makes this a nice book. [B]Book of Templates-Deluxe Edition[/B] - (might have come out in '05, not sure,) This, along with Green Ronin's Advanced Bestiary are wonderful additions to any dm's arsenal. [B]Untapped Potential[/B] - Much better supplement than Complete Psionic. The powers section really shines, but you'll likely find a lot of useful things if you use psionics. Worst- [B]Complete Psionic[/B] - It just failed on nearly every level. I hate all the classes, except for maybe the Erudite. Only redeemable things are the few good powers inside. Mixed- [B]Monster Manual IV[/B] - Loved the extended ecologies/info sections, hated the MM1 classed monsters (and the filler reprint of their ecology sections,) the maps (just doesn't belong in a monster book,) and the sheer number of Spawn of Tiamat creatures (too much of one type of critter is a no-no.) [B]Complete Mage[/B] - Like Reserve Feats, hate the "repeat" feats and spells (those that require you to perform the same action in subsequent rounds. Kinda going backwards design-wise here, I think,) Also, not nearly enough new Invocations for the Warlock (even just 3 more pages would hav e been great!) [/QUOTE]
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