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Best and worst of 4th Ed. Monsters
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<blockquote data-quote="TwinBahamut" data-source="post: 4626538" data-attributes="member: 32536"><p>I think Orcs, Goblins, Kobolds, humans and the other similar entries are the best without question. They are a lot of fun to use and tend to have strong central gimmicks that hold them together.</p><p></p><p>One monster type that <em>doesn</em> work that well is the Cyclops. Every last Cyclops and Fomorian has an ability called "Evil Eye", but that ability is completely different for every monster. Even with that aside there doesn't seem to be a strong central gimmick unifying them.</p><p></p><p>In terms of other big humanoid creatures, though, I really like the Death Giant and Death Titan. They would require a bit of micromanagement, but throwing an encounter involving a few of those and a team of minions against the PCs just sounds incredibly fun.</p><p></p><p>But on the track of death/shadowfell creatures, I don't like the Sorrowsworn at all. In terms of art, flavor, and name they are one of the worst implementations of the reaper/envoy of death concept that I have ever seen, and while their Black Visage ability is not bad, otherwise their statistics seem a bit bland considering the kinds of creature they are supposed to represent.</p><p></p><p>I am of more of a mixed opinion on the Hydra. I can't stand the fact that they all use acid and none of them use poison (the original hydra of Herculean myth was famous for its fatal venom just as much as its regeneration, and poison is a perfectly fine attack keyword), but otherwise they seem pretty good to me. Their ability to make a large number of attacks and unique resistance to being stunned or dazed is a pretty good implementation of their multi-headed nature, and I don't really see the need for any kind of decapitation minigame, so their mechanics seem fine.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4626538, member: 32536"] I think Orcs, Goblins, Kobolds, humans and the other similar entries are the best without question. They are a lot of fun to use and tend to have strong central gimmicks that hold them together. One monster type that [i]doesn[/i] work that well is the Cyclops. Every last Cyclops and Fomorian has an ability called "Evil Eye", but that ability is completely different for every monster. Even with that aside there doesn't seem to be a strong central gimmick unifying them. In terms of other big humanoid creatures, though, I really like the Death Giant and Death Titan. They would require a bit of micromanagement, but throwing an encounter involving a few of those and a team of minions against the PCs just sounds incredibly fun. But on the track of death/shadowfell creatures, I don't like the Sorrowsworn at all. In terms of art, flavor, and name they are one of the worst implementations of the reaper/envoy of death concept that I have ever seen, and while their Black Visage ability is not bad, otherwise their statistics seem a bit bland considering the kinds of creature they are supposed to represent. I am of more of a mixed opinion on the Hydra. I can't stand the fact that they all use acid and none of them use poison (the original hydra of Herculean myth was famous for its fatal venom just as much as its regeneration, and poison is a perfectly fine attack keyword), but otherwise they seem pretty good to me. Their ability to make a large number of attacks and unique resistance to being stunned or dazed is a pretty good implementation of their multi-headed nature, and I don't really see the need for any kind of decapitation minigame, so their mechanics seem fine. [/QUOTE]
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