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Best and worst of 4th Ed. Monsters
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<blockquote data-quote="Pbartender" data-source="post: 4626841" data-attributes="member: 7533"><p>I've found that one of the easiest ways to modify creatures in the 4E MM is to take a creature and change its damage type. </p><p></p><p>For example, I recently created a lava-blob monster by simply taking an Ochre Jelly and changing all it's acid damage to fire.</p><p></p><p></p><p></p><p>I'd take a look at some of the Bulette's abilities... Rising Burst, Earth Furrow, and Earth Burrow are all powers that would be well suited to a Purple Worm.</p><p></p><p>The main problem with the Purple Worm would be its lack of actions as a solo monster. It needs to be multiple attacks (or area attacks) per round, it needs more powers that are not standard actions, and it needs more reactive actions so it can take actions outside of its turn. It seems the Purple Worm's designer didn't take WotC's own advice on Solo monsters in the DMG, when designing the beasty.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 4626841, member: 7533"] I've found that one of the easiest ways to modify creatures in the 4E MM is to take a creature and change its damage type. For example, I recently created a lava-blob monster by simply taking an Ochre Jelly and changing all it's acid damage to fire. I'd take a look at some of the Bulette's abilities... Rising Burst, Earth Furrow, and Earth Burrow are all powers that would be well suited to a Purple Worm. The main problem with the Purple Worm would be its lack of actions as a solo monster. It needs to be multiple attacks (or area attacks) per round, it needs more powers that are not standard actions, and it needs more reactive actions so it can take actions outside of its turn. It seems the Purple Worm's designer didn't take WotC's own advice on Solo monsters in the DMG, when designing the beasty. [/QUOTE]
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