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Best and worst of 5E
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<blockquote data-quote="Charlaquin" data-source="post: 7803719" data-attributes="member: 6779196"><p>Disclaimer: I haven’t gotten the essentials kit yet.</p><p></p><p>Best: I’m gonna cheat a bit and say the best for me is the Starter Set. Not technically a book, but the best 5e product by far. Everything you need to run the game, including the basic rules for players and DM, an excellent starter adventure (best 5e adventuring I’be read so far, Murder in Baldur’s Gate notwithstanding), and a set of dice. Absolutely fantastic product.</p><p></p><p>Honorable Mention: DMG. The 5e DMG is a treasure trove of solid DM advice, adventure building resources, and interesting optional rules. Would probably have been my pick for best if it hadn’t been so horribly organized.</p><p></p><p>Worst: Horde of the Dragon Queen. No surprise here, it’s been a lot of people’s choice for worst already. Horrible railroady adventure with serious balancing issues, and an absolutely awful first adventure path for the edition. Thank goodness for the amazing starter kit and DMG, because this would have been an abysmal introduction to the edition otherwise.</p><p></p><p>Dishonorable mention: Out of the Abyss. As an adventure, it might actually be worse than HotDQ. The balancing issues aren’t as bad, but the whole first half of the adventure is painfully unfocused and meandering, while paradoxically being every bit as railroady. Literal weeks of wandering through the underdark with nothing but the odd random encounter to hold the players’ interest, only to be captured by hostile creatures AGAIN and be “conveniently” saved by an unavoidable disaster as a Demon Lord shows up. Rinse, repeat. The second half was ok, but not nearly good enough to redeem the first half. The only reason this didn’t beat out HotDQ for worst is that it low-key makes for a pretty decent Underdark campaign guide if you ignore all the actual adventure.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7803719, member: 6779196"] Disclaimer: I haven’t gotten the essentials kit yet. Best: I’m gonna cheat a bit and say the best for me is the Starter Set. Not technically a book, but the best 5e product by far. Everything you need to run the game, including the basic rules for players and DM, an excellent starter adventure (best 5e adventuring I’be read so far, Murder in Baldur’s Gate notwithstanding), and a set of dice. Absolutely fantastic product. Honorable Mention: DMG. The 5e DMG is a treasure trove of solid DM advice, adventure building resources, and interesting optional rules. Would probably have been my pick for best if it hadn’t been so horribly organized. Worst: Horde of the Dragon Queen. No surprise here, it’s been a lot of people’s choice for worst already. Horrible railroady adventure with serious balancing issues, and an absolutely awful first adventure path for the edition. Thank goodness for the amazing starter kit and DMG, because this would have been an abysmal introduction to the edition otherwise. Dishonorable mention: Out of the Abyss. As an adventure, it might actually be worse than HotDQ. The balancing issues aren’t as bad, but the whole first half of the adventure is painfully unfocused and meandering, while paradoxically being every bit as railroady. Literal weeks of wandering through the underdark with nothing but the odd random encounter to hold the players’ interest, only to be captured by hostile creatures AGAIN and be “conveniently” saved by an unavoidable disaster as a Demon Lord shows up. Rinse, repeat. The second half was ok, but not nearly good enough to redeem the first half. The only reason this didn’t beat out HotDQ for worst is that it low-key makes for a pretty decent Underdark campaign guide if you ignore all the actual adventure. [/QUOTE]
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